I wonder if valve can multi purpose the SDK for streaming and give it to game devs and say use this sdk to determine where to adjust how things being rendered, and make it eventually a no brainer easy to use add on.
They showed a special build of Alyx only rendering where the eyes are looking and supposedly even that works well. I bet they’re working on a version of Alyx that can run natively on the Frame but it wasn’t fully ready for the announcement.
This is foviated streaming. The PC still renders everything at full, but the streaming compression is optimized for where you’re looking
Does that mean there’s no forviated rendering in standalone mode?
I imagine there will be for some games, but it relies on the game developer implementing it. Whereas foviated streaming works for all games.
I wonder if valve can multi purpose the SDK for streaming and give it to game devs and say use this sdk to determine where to adjust how things being rendered, and make it eventually a no brainer easy to use add on.
They showed a special build of Alyx only rendering where the eyes are looking and supposedly even that works well. I bet they’re working on a version of Alyx that can run natively on the Frame but it wasn’t fully ready for the announcement.
And maybe a HL3 that works both in VR and flat.