

Bit late, but in theory, it should work just fine, even at 60 fps, given that the Steam Deck’s display resolution is only about half of 1080p.
Bit late, but in theory, it should work just fine, even at 60 fps, given that the Steam Deck’s display resolution is only about half of 1080p.
Use supersampling. Either at the driver level (works with nearly all 3D games - enable the feature there, then select a higher than native resolution in-game) or directly in games that come with the feature (usually a resolution scaling option that goes beyond 100 percent). It’s very heavy on your GPU depending on the title, but the resulting image quality of turning several rendered pixels into one is sublime. Thin objects like power lines, as well as transparent textures like foliage, hair and chain-link fences benefit the most from this.
Always keep the limits of your hardware in mind though. Running a game at 2.75 or even four times the native resolution will have a serious impact on performance, even with last-gen stuff.
Emulators often have this feature as well, by the way - and here, it tends to hardly matter, since emulation is usually more CPU-bound (except with very tricky to emulate systems). Render resolution and output resolution are often separate. I’ve played old console games at 5K resolution, for example. Even ancient titles look magnificent like that.
It can mean that, but it’s also possible that he already had psychological issues. While the entire thing stinks and my first instinct is to assume foul play as well, it’s still important not to jump to conclusions. The reason is simple: If there’s a real case of corporate murder, then people will take it less seriously due to past conspiracy theories.
Just pirate the game. She won’t get a penny and you can play one of the better recent open world games. I’ve never particularly liked Harry Potter, even before the author showed her true colors, but I still enjoyed this game.
This is perhaps the one game in development right now that could release at any time this year, next year or the year after that and it would still perform incredibly well. It’s pretty dead-set on being the largest entertainment launch in history. In other words: They can give it all the time it needs. The only worry from Rockstar’s and Take 2’s perspective is that they need to coordinate it with the behemoth of a marketing campaign that will be accompanying its release. There won’t be a last-minute delay, but if it needs more time, they need to realize this months ahead. So far, it seems to be on track or else the CEO wouldn’t release statements like these.
Since there is no PC release at launch and since it’s only targeting four different hardware configurations for the time being (both variants of the current-gen PS and Xbox), they don’t need to worry about making it run reliably on a wide variety of systems. Just like every other AAA developer, they are probably cursing Microsoft for releasing the cut-down Xbox Series S, but given what they have achieved in the past with hardware far less powerful, I doubt that Rockstar’s tech wizards will have too much trouble with getting GTA VI to run on this affordable console.
You are right about crunch though. Rockstar is notorious for this, always has been. I hope they’ve learned their lesson by now, realized that all crunch does is make people burn themselves out for worse results, but who knows, given how secretive the firm is.
GTA V and RDR2 weren’t broken upon release, so why assume the worst with this game?
Counterpoint: There are early access games that have been under continuous active development for many years, but are also worth playing in their unfinished state. BeamNG.drive - a highly realistic physics-based driving simulation and sandbox - for example has been available for purchase for almost ten years and since then, it has seen quality updates in regular intervals. While this isn’t the developers’ only revenue stream (they are also making simulation software aimed at professionals), word of mouth and the resulting influx of new players is enough to finance the development.
Yup. One of several reasons why the Shield TV Pro is still the best streaming box. Using a smart TV after having gotten used to this device is painful.
I glued reflective stripes to my drone to make it more visible, for two reasons: Making it easier to see it by me and others so that people would never think I was secretly filming them.
What you’re asking for is a monitor, not a TV. The last TV I’ve seen that is this limited still had a picture tube - and it wasn’t even the last CRT TV I’ve used (we actually had a very late one with HDMI). Regardless of how silly AI features are, there’s a middle ground.
Installation is a tiny bit more complicated this way though. You need to manually unpack the content of the archives into your desired install folder before launching the installation, which then needs to install into this folder.
Large corporations, just like any large organization, have significant institutional momentum. I would bet good money that this move was planned for months, if not longer, and was not a reaction to Veilguard underperforming.
I would strongly suggest downloading the standalone installer and the install files (on a different github, you can see the address when using the web installer), in case this gets taken down, which isn’t exactly unlikely, now that the game isn’t abandonware anymore.
I’m well aware. How does them re-releasing older games make this worse?
How are these things even related?
This model would not exist without the work done by OpenAI though, given that the Chinese company secretly used ChatGPT to train it.
Not really, given the media frenzy surrounding this model.
Unlikely. I tried it with all expansions a few years ago (back when EA released it for free) and loading times were “only” a few minutes.
Did you have a bazillion mods installed? What kind of hardware were you using?
Denuvo on decades-old games, for reasons.
It is worth mentioning that EA themselves gave Sims 2 with all expansions away for free a few years ago. This version is neither difficult to find nor to run. Sims 1 is a bit more temperamental, so there might be some value to this re-release, but I’d wait until they inevitably remove Denuvo in a few months to a year, unless you absolutely have to revisit it right now.
Edit: Apparently, Denuvo isn’t used on the old games, but instead on Sims 4 expansions included in the bundle.
Somewhere above 720p upscaled to 1080p with the help of FSR should work for 60 fps. The lower render resolution is likely enough to compensate for the lack of VRAM. This is all theoretical, of course.
How’s your CPU situation?