• oofinsprouts@beehaw.org
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    9 months ago

    Animal Crossing with a super deep friendship system, where you play intricate minigames (like a full tennis sim) and go on adventures together.

  • cjf@feddit.uk
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    9 months ago

    I guess this game just doesn’t exist, but remember that tweet of the guy who had a dream about an open world pirate exploration game with Waluigi in it?

    That game.

    • Rakqoi@lemmy.cafe
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      9 months ago

      There is/was a fan made version of this in development! I don’t know the status of it currently, and I heard that development was rocky for a while… and they haven’t posted on the blog since 2020. But take a look anyway!

      https://seaofgreed.com/

  • Snoopy@jlai.lu
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    9 months ago

    Hmmm, quite hard to choose. I would say an anticapitalist game. Most of game focus on growing, gaining power and i never saw an game that has horizontal power hard coded to its bone.

    For example : city skyline unlock new building based on population threesold. The city development is geared toward growing, expanding and creating new job. That’s bad. We can’t live in this kind of world anymore and yet we fail to imagime something different.

    Can’t we imagine a new economical system and set up new variable ? Or a game that go beyond the scope of heroes’s story ? Why should we be special ?

    • t3rmit3@beehaw.org
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      9 months ago

      Terra Nil

      You start with an area that was destroyed by humans (and capitalism), and have to basically revive the ecosystem, and then remove all your buildings and leave.

      There are also games like Stranded: Alien Dawn (which is sort of a mashup of Kenshi and Rimworld) where you are not supposed to be growing, you are supposed to either reach an equilibrium and live there sustainably, or escape/ leave.

    • Blake [he/him]@feddit.uk
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      9 months ago

      Plenty of games are anti-capitalist (cookie clicker is the first one that came to mind!) but they are usually critiques of capitalism by demonstrating the issues with it, rather than demonstrating alternatives.

      There’s a minecraft mod where villages will give you free resources if you’ve been helpful to them in the past, but it’s quite limited. I agree it would be interesting to play a game where alternative systems are clearly depicted. Would fit well with a sci-fi game.

  • CrabAndBroom@lemmy.ml
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    9 months ago

    I like all those kind of chill “X Simulator” games, but I’d love to see a bunch of them all combined into one mega-game.

    So like if there was a game where you could find parts and build a PC like PC Building Simulator, and also build a vehicle like Car Mechanic Simulator, you could cover huge areas like American/European Truck Simulator, grow crops like Farming Simulator, build a shelter like Construction Simulator, keep the place clean like Powerwash simulator and/or House Flipper and so on.

    It’d actually be really good for a post-apocalyptic type of game I think, where you could scavenge all that stuff and build a base.

  • LallyLuckFarm@beehaw.org
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    9 months ago

    Cities: Skylines but ecosystem repair. Plant forests, regrade areas of mountains to mitigate landslide potential, reintroduce species and study their functional relationships with each other… Game progression comes in the form of additional research grants or new area assignments which present new challenges and unlock a new set of tools/procedures, but the successes from previous sites allow for migration of the reintroduced species into the new site.

  • ndguardian@lemmy.studio
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    9 months ago

    I’m not sure that this is a “game” idea so much, but I’ve had this idea I haven’t been able to wrap my head around the implementation of.

    Think a digital audio workstation such as Ableton Live or Logic, but gamified. Complete various musical objectives to pass levels, have a creative mode for just making music and maybe even a multiplayer mode for collaborative or competitive music making.

  • Orm @beehaw.org
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    9 months ago

    I want a game that’s somewhere between Animal Crossing and Dwarf Fortress - something with the extensive world gen of DF, but with cute goofy animals, and maybe a little less grisly. So less sudden death by wildlife/zombies/collapsing ceilings, and more adorable wagon travel, trade and founding of settlements - which you then get to live in!

    • CrabAndBroom@lemmy.ml
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      9 months ago

      Me and my SO had this idea (based on where we live lol) for a game that’s like Animal Crossing where it’s all cute and you build houses and a town for cute animal characters, except they’re all shitty crackheads so like you build a park and the next day there’s shit on the floor and all the streetlights are broken, you have to fish in the river to get old bikes and shopping carts out and so on.

  • Franzia@lemmy.blahaj.zone
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    9 months ago

    Quake that people actually play. Like look at the virality of Battle bits Remastered, the Battlefield with block characters so you can have like 200 people in the match. Games need to feel snappy and run on a lot of low tech machines, and developers are mostly never catering to that budget demographic. FPS games have a huge demand for this. The hundreds of thousands of nerds who can infodump about how incredible the Source engine feels is my proof. So yeah I think there is still a market for competitive movement game 2.0 - a team fortress 3, a titanfall 3, a quake / unreal tournament that runs well and allows community mapping. Like unironically last gens engines followed the wrong upgrade paths and there is still more performance to squeeze out (titanfall 2 using highly customized source and it looking like a AAA game rather than a source game as my proof)

  • t3rmit3@beehaw.org
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    9 months ago

    Eve Offline, with all other players being NPCs.

    I have a mental hangup with the very real dread of when hosted multiplayer games die, that all the time and effort I have spent, and all the things I’ve built, will just suddenly disappear. It’s why I run a private G17 Mabinogi server on my pc, rather than playing online.

  • Plume (She/Her)@beehaw.org
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    9 months ago

    It used to exist, but not so much anymore. I miss heavily community based FPS multiplayer games. With custom servers and so on. I played Counter-Strike: Source last night, what a breath of fresh air!

    Same, I played some Day Of Defeat: Source also a while back. I got onto a server, people were talking about random things and seemed to know each other, there was a sense of community, it felt like a local bar.

    It’s 3am and I’m chilling and talking with strangers while surfing on CS:S. God, I miss this.

    I miss that in newer games. It’s all matchmaking, all competitive and in many ways, modern games like this feels “no fun allowed”.

  • LucyLastic@beehaw.org
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    9 months ago

    1: An open world exploration game that doesn’t have combat … like Breath of the Wild but without all the fighting and with lots of short stories and puzzles.

    Basically I want to be able to go wandering off and uncover ancient ruins etc without having to fight for my life.

    2: Snowrunner, but with a good narrative story mode and gearboxes that actually work.

    There’s so much potential to have engaging stories in that game, which could be tied into improved game structure (namely restricting truck / tire choice to make some tasks challenging in an interesting way).

  • Something Burger 🍔@jlai.lu
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    9 months ago

    Need for Speed: The Run, but good. Give me an uninterrupted race accoss the US (or any other continent), against 199 other drivers, with strategic decisions to make such as fuel stops, sleep breaks, multiple paths… Make it a rogue lite with unlockable vehicle classes, police chases, weather changes, racing through traffic… Bonus points for realistic physics and VR support.

  • CaptainBasculin@lemmy.ml
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    9 months ago

    Back in the day I playtested this game concept under an NDA, but since it expired I can talk about it.

    An FPS game in an open map with buildings, has 12 players playing but when someone dies, they respawn right there but swap to the opposite team. The last person to get shot gets eliminated and then the teams split again. This goes on until 6 players are remaining, who are declared the winning team.

    It was really fun to play, and I quite miss it.

  • FlintFox@pawb.social
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    9 months ago

    A turn-based, tactical, squad-centered action title where a collective of vicious aliens invade the planet and you as the leader of a group of brave if vulnerable heroes have to save the world from the strange new threat. Except this time the world the aliens have picked to invade is a fantasy realm.

    Guiding mages, warriors and rogues against the threat from outer space, combining XCOMesque battles with traditional fantasy game combat and levelling mechanics. Advance through the map taking regions back in control rather than zigzagging around the globe. Both the dwarven and elven capitals are under attack, which one do you go to rescue first and gain the help a new race to pick your pool of heroes from? Manage your kingdom and choose which deities you build a temple for, determining whether you unlock paladins or warlocks as a sub-class. Beat the aliens to reach the dragon before its captured and converted to their side. And as you encounter more armoured enemies, let your blacksmiths experiment with slapping together scavenged items from the battlefield to form high -tier magitech armour of your own.

    It’s a fever dream combination of effectively XCOM and Majesty that’s been in my head for years because I love quirky mashups like this. Not necessarily anything new under the sun but I feel like with some work put into it, you could really forge something unique by embracing the combination of styles and genre conventions.