Personally I feel that way about Morrowind - mechanically it’s like a stripped down, worse version of Daggerfall while also being an inferior implementation of a fully 3d game than Oblivion.
Morrowind is imo the best from a gameplay mechanics perspective. The utility magic alone was such a huge loss for future games.
I could cast levitation, walk up to the moon prison, magically open the lock, use chameleon to sneak inside, steal stuff from 30 feet away with telekinesis, and if the guards find me, jump down with slowfall and then escape underwater with waterbreathing.
Daggerfall has most of that, and has extra stuff like the ability to climb walls without magic! IMO the dice-roll combat also feels way better in Daggerfall than in Morrowind.
I absolutely agree with you. And I did play it back when it came out.
There’s a few more things that goes in the “Meh”-pile of changes Oblivion brought to the table. Like the boundless fast-travel system and streamlining magic (although I did like the quick-cast mechanic. But that got scrapped as fast as it was implemented with Skyrim) and so on.
Oblivion is the weird transition point, ngl.
Personally I feel that way about Morrowind - mechanically it’s like a stripped down, worse version of Daggerfall while also being an inferior implementation of a fully 3d game than Oblivion.
Morrowind is imo the best from a gameplay mechanics perspective. The utility magic alone was such a huge loss for future games.
I could cast levitation, walk up to the moon prison, magically open the lock, use chameleon to sneak inside, steal stuff from 30 feet away with telekinesis, and if the guards find me, jump down with slowfall and then escape underwater with waterbreathing.
Daggerfall has most of that, and has extra stuff like the ability to climb walls without magic! IMO the dice-roll combat also feels way better in Daggerfall than in Morrowind.
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I absolutely agree with you. And I did play it back when it came out.
There’s a few more things that goes in the “Meh”-pile of changes Oblivion brought to the table. Like the boundless fast-travel system and streamlining magic (although I did like the quick-cast mechanic. But that got scrapped as fast as it was implemented with Skyrim) and so on.