Everything will be fine when all the new RPGs in the works over the OGL drama come out. Ain’t critical role making an rpg or something? I hate critical role but I’m eager for them to get all the critical role fans playing a different system than D&D. More excited about the mcdm rpg personally
Well the ones you need to win over are the DMs and there’s not really any DM-side improvements as far as I’m aware, it’s basically just worth it if you like their setting.
I’ve seen plenty of situations where a DM wanted to run a different system but the players thought that sounded too hard and they only want to play what they know. In my experience, it’s usually the players you need to convince. The DM is the member of the friend group who is the most open to putting in effort to begin with. The players are the lazy ones and therefore the most resistant to change.
True, but you need someone to buy in first and there’s no real reason for the DM to buy-in outside of the setting. If the DM doesn’t buy in you don’t even get to the stage of pitching it to the players.
That said it is an easy pitch to the players since you can straight convert characters across.
Everything will be fine when all the new RPGs in the works over the OGL drama come out. Ain’t critical role making an rpg or something? I hate critical role but I’m eager for them to get all the critical role fans playing a different system than D&D. More excited about the mcdm rpg personally
They basically made 5e that uses 2d10 and feats on cards with a not-great partial success system. So I wouldn’t get too excited.
So far we have a lot of “totally not 5e” RPGs
Haha yeah sounds about right. Matt Mercer doesn’t understand D&D and it shows. But is it at least decent enough for the CR fans to give it a go?
Well the ones you need to win over are the DMs and there’s not really any DM-side improvements as far as I’m aware, it’s basically just worth it if you like their setting.
I’ve seen plenty of situations where a DM wanted to run a different system but the players thought that sounded too hard and they only want to play what they know. In my experience, it’s usually the players you need to convince. The DM is the member of the friend group who is the most open to putting in effort to begin with. The players are the lazy ones and therefore the most resistant to change.
True, but you need someone to buy in first and there’s no real reason for the DM to buy-in outside of the setting. If the DM doesn’t buy in you don’t even get to the stage of pitching it to the players.
That said it is an easy pitch to the players since you can straight convert characters across.