• Skua@kbin.social
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    10 months ago

    I recently bought the 2021 remaster of a strategy game from 2004 and it was almost 50 GB. Add another 12 GB if for some reason you want the 4k textures on models from 2004. This game used to come on a CD.

    • Ryantific_theory@lemmy.world
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      10 months ago

      Yeah, I feel like the improvements in gaming hardware have gone 50% to improving dynamic systems and graphics, and 50% to messy project bloat. Not to mention the constant crunch culture means they never have time to clean things up before launch, and after launch is for game breaking bugs and DLC.

    • NocturnalMorning@lemmy.world
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      10 months ago

      4k and 8k textures are huge. Upscaling the textures takes a lot of extra space surprisingly. That’s usually the single biggest thing bloating a games size.

      • PM_Your_Nudes_Please@lemmy.world
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        10 months ago

        The crazy thing is that a lot of today’s models are actually much more simple than they used to be. Look at comparisons for old games like Mario Galaxy versus Mario Odyssey for good examples. But this is done because it allows for more detailed environments; The lack of polygons means that (as long as the textures can be loaded fast enough) your rendering goes much faster. You’re not being bottlenecked by polygon counts anymore, because there are fewer polygons.

        But this has caused texture sizes to balloon, because now you’re shifting nearly all the heavy lifting over to those textures instead of the polygons.

      • Skua@kbin.social
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        10 months ago

        To be clear, the 4k textures are an optional free extra download that bumps the install size up significantly above the ~50GB. The 1024x1024 textures that come with it as standard will still have taken up a good chunk extra over 2004’s version though, of course

        I’ve dug around in the files a little bit for modding purposes and as far as I can tell, one of the biggest reasons for bloat is the way that they implemented an ethnicity system in the remaster. In the original, units just had a skin colour that was roughly appropriate for the historical home region of the faction they’re from. In the remaster, they added a system that gives the units some variety in appearance that takes in to account where the unit was recruited; if you recruit soldiers in England, they’ll be paler on average than the ones recruited in Algeria. However, it seems like the way this was implemented was to give every single unit a unique texture for every ethnicity. There’s no common set of, say, five-ten faces for southern European men, for example. Every single unit has one southern European face, one northern European face, one north African face etc etc. Same goes for the visible skin on the rest of the body. Multiply that across about a thousand different units and suddenly you’ve got an utterly absurd number of nearly identical textures. And since this a strategy game, players are basically never looking at any of them at a level of zoom that affords each unit more than a few dozen pixels.