Playing Kingdom Come Deliverance. Tried fighting a few people / bandits, but they just kill me so easily, apparently I have to take it slow, and do other stuff to get strong (or I can just rush the main quest which is easier, but I don’t to do that).
Thief route is supposedly pretty strong in this one, gets you much needed cash and equipment in the early game, but I am role-playing a good person, who doesn’t steal, so having some trouble with that one. I believe this will take at least 2-3 months for me finish, can end up taking twice that too.
Also started Ori and the Blind Forest: Definitive Edition And while I am loving the game, I can see the things that are a bit frustrating. I am just a little way in Forlon Ruins, and keep doing, when I have no energy, so can’t even save and have to jump through few bits again and again.
What about all of you? What have you been playing?
Playing LUNARiA -Virtualized Moonchild-!
Slow progress, currenty going through chapter 5. As I predicted last week there’s some trouble brewing with the cute AI girl, though they started earlier than I expected. Let’s see how things develop from here on.
Playing Prince of Persia: The Lost Crown!
This is definitely a Ubisoft game, ran into a bug that forced me to close+reopen the game only a few hours in - I accidentally “skipped” a boss because it glitched and threw me past a closed door into the next area 😅, but luckily it didn’t autosave so I just had to replay a that particular section. I also ran into a few more smaller gliches, nothing gamebreaking but definitely annoying when I’m coming from bug-free experiences in similar games from small developers.
As for the game, it’s pretty good! Nice exploration, plataforming is fantastic, and I’m enjoying the puzzles. Not a big fan of the combat system, but it’s more a matter of preferences than a problem with the game, it has a lot of focus on the parrying mechanic which is not something I enjoy.
Could definitely use more fast travel and save spots, though at least you don’t lose anything when you die, you go back to the last checkpoint keeping everything including the map and collectibles you may have picked up. One really neat QOL feature is the ability to take screenshots and attach them to the map, makes it easier for you to remember “why didn’t I go this path” or “which powerup did I need to go that direction”.
That’s a nice. I often wish for something like this in metroidvania. Also, like when death isn’t a big penalty. I am having that issue with Ori and the Blind Forest right now. Out of energy to save, so have to do a particular bit of platforming and pick stuff up again when I die, but it’s almost a decade old game, so this can be forgiven.
I like that Ori tried to experiment with the save/load system, but I feel that the whole “save anywhere as long as you have energy” thing ended up being worse than traditional checkpoints in that game.