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taaz@biglemmowski.win to Factorio@lemmy.mlEnglish · 2 years ago

Friday Facts #409 - Diminishing beacons | Factorio

www.factorio.com

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Friday Facts #409 - Diminishing beacons | Factorio

www.factorio.com

taaz@biglemmowski.win to Factorio@lemmy.mlEnglish · 2 years ago
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Hello, Today we're going to take a look at a feature some of us have dreamt of changing for years now - the beacon transmission. The main purpose of beacons is to allow massively increasing your production in the late game while being more than just a module or a faster machine. To make use of beacons you need to adjust your building layout for them. Beacons succeed in this role, but...
  • deegeese@sopuli.xyz
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    2 years ago

    I never used beacons because they forced you to trade interesting gameplay for performance.

    • amda@feddit.nl
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      2 years ago

      They make for an interesting design challenge at first. Until you start reusing the same design over and over again

      • deegeese@sopuli.xyz
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        2 years ago

        Letting people play ‘tall’ is great, but the current implementation stifles creativity.

    • randomaccount43543@lemmy.world
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      2 years ago

      I only use them for oil outposts when they are running dry

    • Toribor@corndog.social
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      2 years ago

      My designs have never been good enough to optimize much. I just scale out instead.

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