• ricecake@sh.itjust.works
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    6 months ago

    It would be!

    The big issue would be getting game developers onboard. The service valve provides is both to developers and to consumers.
    The appeal to developers is that they can toss the game on steam and valve will manage putting it in front of players and getting them to buy it, and all the associated payment processing that entails.
    Developers like steam because it has all the users and does a good job of “based on your games, buy these too”.
    Users like it because it has all the games, installation is inevitably trivial, and it does a good job offering them games they could plausibly like, often on sale, and there’s a feeling of platform security: valve won’t screw you over.

    Any new distribution system will have a tough time breaking in. Just look at the difficulties epic has had despite giving away games constantly and offering extremely generous developer revenue shares.
    Valve aimed to make steam $30-60 dollars more convenient than piracy, and that seems to extend to other forms of free as well.

    First step is figuring out secure decentralized credit card payments. 😊

    • warmaster@lemmy.world
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      6 months ago

      Imagine plugging Flathub into this as a starting point. Also, if everything is federated, developers could sell directly. That’s one way to get them onboard.

      • ricecake@sh.itjust.works
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        6 months ago

        Well, I don’t think they’re interested in selling directly. There’s a lot of overhead in handling credit card payments and dealing with the jurisdictional issues of sales tax, currency conversion, and regional age and content restrictions.

        Your notion sounds perfectly lovely from the consumer side, but from the creator side it’s not much different from not using the system at all.

        • warmaster@lemmy.world
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          6 months ago

          Yes. But those would be able to chose whatever distributor fits them better. Humble, GOG, itchio, whatever… For the user it would all be the same.