Steam for Linux only has x86 builds right now and wine only translates system calls, so by default they won’t work.
There are ways to get them to work though, but they mostly involve emulating x86. Given the performance of the current state of the art in RISC-V, that won’t exactly go well right now.
That said, that’s not what this machine is for at all. As a software developer working on developer tools for Linux, this is particularly interesting to me as a way to improve the Linux RISC-V ecosystem while dogfooding my own stuff.
I don’t think Steam and Wine works on RISC-V? Especially if Wine uses native x86 instructions.
But maybe in the future games will be recompiled for RISC-V, wouldn’t be surprised if it ends up being a checkbox on Godot.
Steam for Linux only has x86 builds right now and wine only translates system calls, so by default they won’t work.
There are ways to get them to work though, but they mostly involve emulating x86. Given the performance of the current state of the art in RISC-V, that won’t exactly go well right now.
That said, that’s not what this machine is for at all. As a software developer working on developer tools for Linux, this is particularly interesting to me as a way to improve the Linux RISC-V ecosystem while dogfooding my own stuff.
WINE Is Not an Emulator and there is no Windows on RISC-V.
one of the reasons I love Godot :D