• jankaifer@lemmy.world
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    12 days ago

    I’m glad they fixed it, but at the same time it was the most challenging thing in nuclear power setups.

    • zurohki@aussie.zone
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      12 days ago

      I’d argue it was more tedious than challenging, running rows and rows of parallel underground pipes.

  • tfkgmjfy@lemmy.worldOP
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    12 days ago

    This is nice!

    Does anyone else wish the oil patches would actually dry up, like in Krastorio?

    • becausechemistry@lemm.ee
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      11 days ago

      They sort of do, or they do in a way that makes them almost useless once they hit their final low level. Are you suggesting that instead of asymptotically going to zero, they just hit zero at some point?

      • JonC@programming.dev
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        11 days ago

        Technically they don’t asymptotically go to zero. The minimum yield is the maximum of 20% or 20% of the original yield.

        So at worst, an oil field will produce 2 oil/sec, which can still be bumped up by speed modules/beacons as well as mining productivity.

        It’s not going to be enough alone for a large base, but I’d say it’s a lot better than almost useless.