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Cake day: June 26th, 2023

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  • Technically they don’t asymptotically go to zero. The minimum yield is the maximum of 20% or 20% of the original yield.

    So at worst, an oil field will produce 2 oil/sec, which can still be bumped up by speed modules/beacons as well as mining productivity.

    It’s not going to be enough alone for a large base, but I’d say it’s a lot better than almost useless.





  • Agree it’s an issue, but in my builds most of the complexity in telling how things fit together is because of chains of several combinators.

    It looks like the update is going to allow for much more complexity to be expressed in a smaller number of combinators, which should mitigate the issues somewhat.

    As a software dev, the biggest thing for me in this update is that it makes combinators more like how I think of things in terms of programming paradigms. When I first came across combinators, I tried to treat them like logic gates. Eventually, I realised they’re a different thing entirely.



  • JonC@programming.devtoFactorio@lemmy.mlFriday Facts #375 - Quality
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    10 months ago

    Mixed feelings about this one.

    On the one hand, it looks like an interesting game mechanic and I can see it being fun to chase some legendary gear.

    On the other, it all feels a bit Fortnite-esque, especially with the names they currently have.

    The graphics look really awkward too. All those legendary inserters don’t look at all good IMO.

    The naming and graphics are presumably easier to change than the core mechanics, so hopefully things will evolve a little there before the final release.