Whenever a fast paced action game like Devil May Cry, Prodeus, HiFi Rush or Doom have a grading system then I would feel like not continuing them as if some one is judging my performance, instead of a bar to get better.
It’s weird that this feeling never happens in a game like Hitman or Overcooked. I view them as challenges, but not grading like in DMC.
It’s funny, even though mechanically they’re the same, different games make it feel different.
Like, if a game presents them as special objectives or something, that seems okay. Extra stars for extra achievemnt? Fine.
But when they say “you finished the level… I rate you a D+” that’s kind of a kick in the nards.
Yeah, I don’t have this kind of issue with Hitman’s grading at all. Guess, each grade (Progressional, Silent Assassin) isn’t judgmental.
Same applied to the original Medal of Honor, though I never understood why some of those grades were given, I think they had more to do with where most of your shots landed?
I don’t remember grading in the original MoH. Guess I was too young to care about that. Finishing games is already too hard for me back in the day.