Whenever a fast paced action game like Devil May Cry, Prodeus, HiFi Rush or Doom have a grading system then I would feel like not continuing them as if some one is judging my performance, instead of a bar to get better.

It’s weird that this feeling never happens in a game like Hitman or Overcooked. I view them as challenges, but not grading like in DMC.

  • Pxtl@lemmy.ca
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    It’s funny, even though mechanically they’re the same, different games make it feel different.

    Like, if a game presents them as special objectives or something, that seems okay. Extra stars for extra achievemnt? Fine.

    But when they say “you finished the level… I rate you a D+” that’s kind of a kick in the nards.

    • learningduck@programming.devOP
      link
      fedilink
      English
      arrow-up
      0
      ·
      1 year ago

      Yeah, I don’t have this kind of issue with Hitman’s grading at all. Guess, each grade (Progressional, Silent Assassin) isn’t judgmental.

      • papel@lemmyf.uk
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 year ago

        Same applied to the original Medal of Honor, though I never understood why some of those grades were given, I think they had more to do with where most of your shots landed?

        • learningduck@programming.devOP
          link
          fedilink
          English
          arrow-up
          1
          ·
          1 year ago

          I don’t remember grading in the original MoH. Guess I was too young to care about that. Finishing games is already too hard for me back in the day.