Rage across the mad realms of a dead god as Charlet, the immortal artificer. Explore a vast, arcane desolation wrought by hatred. Cleanse the twisted inhabitants of ancient, forgotten worlds. Help Charlet find a way home using her powerful and varied suite of combat and platforming abilities.
So, I ended up switching the control scheme again… My reasoning why I switched it up in the first place was because having attack on the ‘x’ button feels more natural. However, this was making some of the platforming where you have to attack things mid-jump even more difficult. So I switched it back to left bumper = attack, right bumper = block, x = slot 1 (I think this will likely be the final version)
Yeah I chose to not have passthru platforms, just a personal preference for level design
I respect that.
So, I ended up switching the control scheme again… My reasoning why I switched it up in the first place was because having attack on the ‘x’ button feels more natural. However, this was making some of the platforming where you have to attack things mid-jump even more difficult. So I switched it back to left bumper = attack, right bumper = block, x = slot 1 (I think this will likely be the final version)