Due to potential new direction of D, I’m looking for some escape route just in case. I’m primarily a gamedev, so no functional programming languages like Rust or Haskell. Also one of the features I dislike the most in C/C++ is the super slow and super obsolete precompiler with its header files, so no zig, I don’t want to open two files for editing the same class/struct. Memory safety is nice to have, but not a requirement, at worst case scenario I’ll just create struct SafeArray<Type>. Also I need optional OOP features instead of reinventing OOP with all kinds of hacks many do when I would need it.

Yes I know about OpenD, and could be a candidate for such things, just looking into alternatives.

  • MajorHavoc@programming.dev
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    13 days ago

    Well said.

    Here I am trying to wind people up and you’re responding with thoughtful nuanced consideration.

    You make some great points.

    I’ll add - for folks reading along - I do think a class is still almost always an anti-pattern, even with all the OOP class function and factory pattern stuff removed.

    I also feel (as you referenced):

    • Functions being forced to reside inside objects is just stupid.
    • Factory patterns are horrible, because they mix config into program code, maximizing uncertainty when debugging

    And also:

    • Inheritance is almost always a worse idea than an interface.
    • classes tend to have additional fancy tooling to make it easier to carry state data around - which is usually a bad idea

    State data is a necessary evil in most programs.

    I’ve found that most advanced class object implementations treat program state data more like a pet than a threat.

    Sorry for the long response - I know you don’t need it - you know what kind of tool you’re looking for.

    I figure they extra detail above might provide food for thought for folks reading along who are surprised there’s even contrasting opinions on classes.

    (And I feel a little bad for not really posting anything very useful earlier in the thread.)

    • seth@lemmy.world
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      12 days ago

      Factory patterns are horrible, because they mix config into program code, maximizing uncertainty when debugging

      I’ve always hated factory patterns because I find them unintuitive, but I couldn’t articulate why I find them that way or even organize the reasons why in my head. I just recognized them as a frequent source of annoying debug sessions. I envy your ability to concisely convey something like this.