• Buttons@programming.dev
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        2 hours ago

        Good call, the shape arranging mechanic existing in board game form before Tetris, and the “challenge approaching from the top of the screen” thing was a staple of many many Atari and arcade games.

        • M0oP0o@mander.xyz
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          2 hours ago

          Nothing is ever completely new and that should not stop people making things.

      • ZeroHora@lemmy.ml
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        56 minutes ago

        Or jigsaw puzzle, the thing is there’s nothing 100% original and people always get inspired by others.

        Things is starting to get strange when a company only makes games there have the same aesthetic of a more famous game.

        Craftopia This isn’t Genshin is Craftopia

        Never Grave This isn’t Hollow Knight is Never Grave

        Metroidvania and the Open World of Genshin is nothing new, Genshin share a lot of similarities with BOTW and have the combat animation similar to Nier:Automata but this company tried a lot to differentiate only in the mechanics of the game while coping the aesthetics.

        Fuck Nintendo and miHoYo but come on don’t go and tried to emulate the aesthetic of a indie developer and than say “fight Nintendo lawsuit on behalf of fans and indie developers”.