• ProdigalFrog@slrpnk.net
    link
    fedilink
    English
    arrow-up
    0
    ·
    2 months ago

    I wouldn’t say the writing for dishonored is terribly strong. The first game has a pretty bog standard plot, and the set up for the second was quite contrived. The gameplay and world are their strengths.

    • masterspace@lemmy.ca
      link
      fedilink
      English
      arrow-up
      0
      ·
      edit-2
      2 months ago

      I would generally agree with you about the main macro plot beats in Dishonored 1 and leading into 2, but I would still argue that the writing is quite good overall.

      In Dishonoured 1, you still have Daud’s storyline which I found a bit more interesting on a macro level (both in the main game and both expansions), but then I would also argue that the Dishonored series has great micro writing which is a large part of the world building and the fun of exploration.

      They both know how to write good little interesting world building hooks and stories, and how to pace them out and not overload you with junk documents and writing.

      The Outer Wilds, Bioshock, Subnautica, Remedy Games (Alan Wake, Quantum Break, Control, etc.), Obsidian (New Vegas, Outer Worlds, Grounded, etc.), are all masters of rewarding you with more story and world building.

      Conversely studios like Bethesda (Starfield, Skyrim, etc.), and Ubisoft (all their RPGs), are pretty bad about trying to make the world seem realistic at the expense of having a ton of just hastily written uninteresting documents around that bore you as much reading real world documents at random would.

      And while I would put games like Cyperbunk and the Witcher and even Deathloop, somewhere in-between, I would put all the Dishonoreds and Prey right up there at the top with the best.