Dragon Age: The Veilguard has received numerous criticisms since its full unveiling a few months ago. These criticisms have taken aim at the game’s new art style, its writing, its character design, it abandoning player world states, and generally how unfamiliar it feels in comparison to its legacy. It has also been engulfed by the […]
Wasn’t it dragon age 2 where the level design got super repetitive though? It felt like they kept reusing the same exact level design in ways that didn’t really make sense.
I’ve heard that, and it’s reasonable however I found the level design in the first one could be a little repetitive as well so I thought some of the criticism was somewhat unwarranted.
Yes, 2 had a lot of re-used locations. Some of them did make sense, as the story was almost entirely set within a single city, so certain locations are bound to pop up multiple times, especially as the game takes place over a decade or so.
But the real reason, 2 was developed and rushed out the door in like a year or something? It was a ridiculously short amount of time to develop a sequel to a game as big as DA:O. Unsurprisingly, this led to a LOT of re used assets and locations.
But though it obviously had failings, I, like some others, would probably put DA2 as the high point for the series telling really character driven stories with the most compelling cast of characters.
Wasn’t it dragon age 2 where the level design got super repetitive though? It felt like they kept reusing the same exact level design in ways that didn’t really make sense.
I’ve heard that, and it’s reasonable however I found the level design in the first one could be a little repetitive as well so I thought some of the criticism was somewhat unwarranted.
Yes, 2 had a lot of re-used locations. Some of them did make sense, as the story was almost entirely set within a single city, so certain locations are bound to pop up multiple times, especially as the game takes place over a decade or so.
But the real reason, 2 was developed and rushed out the door in like a year or something? It was a ridiculously short amount of time to develop a sequel to a game as big as DA:O. Unsurprisingly, this led to a LOT of re used assets and locations.
But though it obviously had failings, I, like some others, would probably put DA2 as the high point for the series telling really character driven stories with the most compelling cast of characters.
Yep Varic was the sole redeeming quality of a bad game.