• filcuk@lemmy.zip
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    8 hours ago

    It can be the only way to punish people in certain games.
    If there’s no punishment for failure, there’s no reason to respect any dangers the game presents.
    In Minecraft, what should happen if you walk north for an hour and die? If you respawn with your inventory, why not just do that again and die as a quick way to get back? Why even bother with equipment or food at that point? Suddenly, half the game mechanics have lost their meaning, and there’s a lot less to do for the player.

    • Honytawk@lemmy.zip
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      5 hours ago

      If the punishment for failure is wasting time, then I’m just going to play something else.

      Games are supposed to be enjoyable.

      • Semperverus@lemmy.world
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        8 minutes ago

        For millions of people, having to try again when you die IS enjoyable. Many people don’t like being treated like a baby and have everything handed to them, they want to earn it.

        Being sent back to try again is not wasting time, its giving the player the opportunity to learn and grow.

        Video games are the only medium where someone can be denied progress based on their skill. That is their major draw. If you don’t like this, you probably don’t like video games and I recommend you try movies and books instead of trying to turn video games into them.