You should play Hellblade: Senua’s Sacrifice. I’ve finished it and it’s awesome. Wear headphones. It’s on Gamepass if you have an Xbox.
The game’s narrative serves as a metaphor for the character’s struggle with psychosis, as Senua, who suffers from the condition but believes it to be a curse, is haunted by an entity known as the “Darkness”, voices in her head known as “Furies”, and memories from her past. To properly represent psychosis, developers worked closely with neuroscientists, mental health specialists, and people living with the condition.
I’m thinking about ways to implement other mental health conditions. Generally staying on the lower end of severity because I’m more familiar with it, but you could represent anger issues by having skill checks when other characters do seemingly innocuous things, and if you fail all the dialogue options are bad. ADHD could be done with a required mini game of correctly identifying all the steps in a process and having cooldowns between them to reflect executive disfunction. Hyperfocus could be implemented with certain objectives not being completeable, or even showing up in the game anywhere outside of dialogue, until one is. Seasonal affective disorder could be shown with a characters stats just drastically dropping when the seasons change, and the HUD colour scheme becoming more muted.
So kind of like some of the simulations that exist to allow people a glimpse of what it is like to suffer from schizophrenia with audible and visual hallucinations, constant repetititious dialogue in your head etc, that I have seen videos of. I don’t think they’re widely available, but if someone made an actual fleshed out game with that, I agree it would be really cool. Unfortunately the stigma that still exists regarding mental illness would make it hard for anyone to really go for it, unless it was entirely indie.
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You should play Hellblade: Senua’s Sacrifice. I’ve finished it and it’s awesome. Wear headphones. It’s on Gamepass if you have an Xbox.
Also has a vr mode. Super spooky.
One of the best VR games for the immersion factor.
You should check out Dead Space 3 co-op mode. It’s basically what you described here.
I’m thinking about ways to implement other mental health conditions. Generally staying on the lower end of severity because I’m more familiar with it, but you could represent anger issues by having skill checks when other characters do seemingly innocuous things, and if you fail all the dialogue options are bad. ADHD could be done with a required mini game of correctly identifying all the steps in a process and having cooldowns between them to reflect executive disfunction. Hyperfocus could be implemented with certain objectives not being completeable, or even showing up in the game anywhere outside of dialogue, until one is. Seasonal affective disorder could be shown with a characters stats just drastically dropping when the seasons change, and the HUD colour scheme becoming more muted.
Vampire The Masquarade Bloodlines.
Pick the Malkevian clan.
You’ll talk to stopsigns and be interrogated by your own TV.
So kind of like some of the simulations that exist to allow people a glimpse of what it is like to suffer from schizophrenia with audible and visual hallucinations, constant repetititious dialogue in your head etc, that I have seen videos of. I don’t think they’re widely available, but if someone made an actual fleshed out game with that, I agree it would be really cool. Unfortunately the stigma that still exists regarding mental illness would make it hard for anyone to really go for it, unless it was entirely indie.