Last few years I’ve been excitedly waiting for sequels from several small-to-medium sized studios that made highly acclaimed original games—I’m talking about Cities: Skylines, Kerbal Space Program, Planet Coaster, Frostpunk, etc.—yet each sequel was very poorly received to the point I wasn’t willing to risk my money buying it. Why do you think this happens when these developers already had a winning formula?

  • Elevator7009@lemmy.zip
    link
    fedilink
    English
    arrow-up
    1
    ·
    6 hours ago

    Big shapez fan who wasn’t interested enough in the sequel to buy it. What do you like about it?