Flying Squid@lemmy.worldM to Lemmy Shitpost@lemmy.world · 1 year agoYeah, but...lemmy.worldimagemessage-square97fedilinkarrow-up1820arrow-down112
arrow-up1808arrow-down1imageYeah, but...lemmy.worldFlying Squid@lemmy.worldM to Lemmy Shitpost@lemmy.world · 1 year agomessage-square97fedilink
minus-squarepanchzila@lemmy.worldlinkfedilinkarrow-up1arrow-down1·1 year agoNot as much as if there was no rental business. It was bad for them, Nintendo even tried to stop blockbuster from renting their games. They weren’t designing games thinking about the rentals.
minus-squareteamevil@lemmy.worldlinkfedilinkarrow-up2arrow-down1·1 year agoWhat is funny is that we remember Nintendo still. NEC’s TurboGrafx -16 failed because you couldn’t rent games.
minus-squareGeneralEmergency@lemmy.worldlinkfedilinkarrow-up1arrow-down1·1 year agoThe lion king monkey puzzle was made for the rental market.
minus-squarepanchzila@lemmy.worldlinkfedilinkarrow-up1·1 year agoMade for the rental market? It was hard so it would suck for people who rented the game. Developers and publishers didn’t get a cut for each rental.
minus-squareGeneralEmergency@lemmy.worldlinkfedilinkarrow-up1·1 year agoA game you can compete in one sitting is not a game you’ll rent for a long time.
The publishers did.
Not as much as if there was no rental business. It was bad for them, Nintendo even tried to stop blockbuster from renting their games. They weren’t designing games thinking about the rentals.
What is funny is that we remember Nintendo still. NEC’s TurboGrafx -16 failed because you couldn’t rent games.
The lion king monkey puzzle was made for the rental market.
Made for the rental market?
It was hard so it would suck for people who rented the game. Developers and publishers didn’t get a cut for each rental.
A game you can compete in one sitting is not a game you’ll rent for a long time.