It’s not clear yet how much, if anything, the hackers got.
Or in modern terms, two games.
Not too far off actually.
I work in game dev and source assets for games are huge before getting cooked/compressed/packaged for a release build.
Had access to the Fortnite source a few years ago and it was roughly 1TB, but I’m guessing it’s much larger now though.
How do they know the specific amount of data if they stopped it.
Transfer in progress got cancelled?
Stopped it at 94% complete. Mission accomplished.
deleted by creator
94% seems pretty generous.
Count the number of project folders and multiply by 5tb?
Soooo they had
minusnegative 5 folders?Sorry, not how math works. They got positive 0.18 projects.
Depending on the format, that might be enough to stop the threat.
If hackers had access to the computer you’re using right now, how much data is stored on it?
Not an expert but there’s the whole operating system which is so many gigs and then the photos and stuff
Well… either hackers found a hard drive with fifteen copies of Windows 11 installed… or there was about 900 GB of project data vulnerable.
I don’t trust Ubisoft to have the degree of opsec necessary to prevent something like this. Hell, I don’t trust Ubisoft to have the degree of opsec necessary to notice it happened ex post facto.
The only reason I know about Ubisoft is because I was gifted the second South Park game. I still play it on drinking nights when nobody has ideas. If I want to start a fight, I use a save game during either one of the male abortions.
I will actually go ahead and belive that when they did notice this they thought it was to steal their source code and stopped it, but once they figured out it wasn’t they sent it to marketing to make them look good, like they meant to protect their customers or something.