• Kushan@lemmy.world
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    1 day ago

    Steam doesn’t enforce the use of its DRM (which is super easy to bypass anyway but that’s a side note).

    Steam lets you publish your game on their platform and hand out as many keys as you like to resell on other platforms (at no cost) while still doing all the heavy lifting of hosting and distributing.

    Steam doesn’t decide what kinds of titles get published on their platform any more than GoG does, so the bit about remasters, etc. is a bit weird. Besides you the user should get to decide what you want to buy and play.

    I love GoG, but I love Steam as well. They’re not mutually exclusive and you can have both.

    • sp3ctr4l@lemmy.dbzer0.com
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      1 day ago

      Yeah, its like a lot of people don’t know you can just… move files out of Steam’s directory, and 95% of the time, game still runs, just, not through Steam.

      What even is a Steam rip, anyway?

      • Aceticon@lemmy.dbzer0.com
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        1 day ago

        The problem is that with Steam you only know if that works after you bought the game and only know if that works across machines if you upfront have two machines to test it in.

        I mean, if you know upfront that it matters to you (which you might not until, say, your machine breaks and you happen to have no access to the Internet or Steam in your new machine yet, at with point you’ll be thinking “I wish I checked”) you can go through all the hassle of always thoroughly testing it within the refund period of that game, but at that point piracy is less of a hassle.

        Meanwhile some of my GOG offline installers are so old that they have been used on 3 different machines (well, one was the same machine under Windows and under Linux) already.

        Don’t get me wrong - I use both Steam and GOG, my point is that saying that “Steam has DRM free games” is even worse than a half-truth and about as bollocks as saying that a shop selling TVs is selling “Quake game machines” - sure, people with the right skills can get Quake to run in some Smart TVs, but that’s not how the store is selling them as, that’s definitelly not supported by them and they won’t refund you a Smart TV purchase as “not suitable for purpose” if that device fails to runs Quake.

        • Holytimes@sh.itjust.works
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          5 hours ago

          The PC wiki actually has a dedicated field for if steam games require it or not. It’s rare if not close to never that you don’t know ahead of time if you actually look.

          Its annoying it’s not on the store page but eh.

          • Aceticon@lemmy.dbzer0.com
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            5 hours ago

            This is something I wasn’t aware of, so thanks for the info.

            There are also some other ways to work around Steam DRM, such as the Goldberg Emulator (basically a steam_api DLL which for steam client games emulates the Steam servers).

            It’s just all so unreliable and an unecessary hassle when it does work, because of something which only benefits Steam and causes a product to be inferior for the customer.

            If Steam made available offline installers with no DRM, clearly stated on the store page even if alongside stuff with DRM and/or no offline installers, I would be buying way more from them than I do.

            Even with the whole “so far, so good” soft thouch approach under Gabe’s leadership that does not leverage market power over developers to force use of Steam’s DRM and lets us as customers have all sorts of ways to work around Steam DRM when games do have it, we’re all just having to pray that the guy keeps eating his veggies, avoids saturated fats and walks at least half an hour a day so as to reduce the risk of dying from a heart attack, and always looks both ways when crossing the road so as not to be run over, because when the guy goes the “benevolent regime” might very well be replaced by a malevolent one (as has happened in lots of good companies) and people’s game collections in Steam will be hostages to it because of the way things are set-up (since the first thing a “malevolent regime” would do is push updates closing all the loopholes).

        • sp3ctr4l@lemmy.dbzer0.com
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          1 day ago

          Ok I had to read that twice to understand the angle I think you’re coming from, but uh, basically yeah, agree.

          If you want a game, that works if the net goes down… yeah, sometimes just 100% relying on vanilla Steam, that’ll fuck you.

          But, Steam does have ways to set up local backup, freeze potentially breaking updates, work in offline mode…

          But but, yeah, in many cases, for many people, it makes sense to just either make and keep your own isolated backup of some kind, or yeah, just grab a rip from somewhere and keep it in emergency storage.

          • Aceticon@lemmy.dbzer0.com
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            24 hours ago

            My own experience of problems with the “Steam way” is wanting to install and run a new game whilst offline (for example, when I moved houses and was waiting to get landline Internet running, whilst mobile Interned was too slow or expensive to download anything but the tinyiest of games, all the while my external HD with a collection of GOG offline installers gave me plenty of options) and installing games in machines with older versions of Windows because the Steam Application doesn’t support those old OS versions anymore (plus, in all honesty, you definitelly don’t want to to connect such machines to the Internet for security reasons).

            Further, as I said in a different post, I can run my GOG games through Lutris by default sandboxed with networking disabled, but I can’t do that in Steam.

            More in general, as a Techie since the 90s I’ve long been very aware (and averse) to the dangers of having software or data which is supposedly yours yet is de facto under direct control of an external 3rd party for whom you’re nothing (i.e. not a mate you lent a CD to, but a big company with a massive Legal budget controlling your access to it using phone-home validation), so out of principle I heavilly favor sellers who do not try and retain control of what I bought from them. Same reason I didn’t like “phone home” or “dependent on external servers” hardware or DRM-wrapped books or music, well before the recent wave of enshittification and increase in problems like digital books taken away from people because of some licensing dispute (or even their accounts just being terminated) or hardware bricked because the servers were switched off.

            Whilst it might seem like an old-fashioned sense of ownership, that posture has saved me from pretty much all the effects of the enshittification wave.

            • sp3ctr4l@lemmy.dbzer0.com
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              22 hours ago

              Got nothing really to add to that or challenge.

              Yep, I am personally just a bit more comfortable with the convience of Steam, at the moment… but oh yes, when Gabe announces he’s retiring, I’m backing up everything.

              I dunno, I mod (as in, make mods, as well as configure combos of other ones, hell I even mod mods lol) a lot, and I’ve just… got my own method, at this point, would be hard to fully describe lol.

              • Aceticon@lemmy.dbzer0.com
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                21 hours ago

                It is a very appealing proposal and that’s why I myself have bought games from Steam when I can’t find them in GOG. Further, I’m not strict about always downloading GOG offline installers for all my games, even though if I don’t I run the risk of losing those games if for example the GOG store closes.

                And, as you point out, “so far, so good”.

                I’ve just been burned by earlier forms of enshittification and service relationships misportrayed as purchases of forever access.

                Also, almost 4 decades of using or in Tech have made me very aware of elements which can affect long term usability of software and hardware.

                So nowadays I’ll only ever spend money on things which follow that scheme if I’m willing to lose it, even if for now they seem fine, and favour things that I’ll have a chance to still make work 10 or 20 years down the line (funilly enough, this week I’ve been playing Jagged Alliance 2, which is a 26 years old game with gameplay that’s still as fun as back then).

                • sp3ctr4l@lemmy.dbzer0.com
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                  21 hours ago

                  Hah! JA2 huh?

                  Fuck its been a while.

                  Yeah, way way back, I had a choice between either … playing JA2 with a group…

                  Or joining the mod team for Project Reality, which is now Squad.

                  I was just a beta tester / ideas guy, but uh, I’m proud of my choice, led me further into making my own mods, learning programming, etc.

                  That being said, no irrational hate toward JA2, solid game, doesn’t get the recognition it should, I just… had my own ideas and wanted to be a part of making something, even before I was outta high school.

    • Aceticon@lemmy.dbzer0.com
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      1 day ago

      Steam is as much de facto a seller of DRM-free games as a electric appliances store is a seller of quake games machines: some people with the right skills might get quake to work in some of the smart fridges or smart TVs they sell, but they’re definitelly not made for it, definitelly not sold as supporting that feature and definitelly no support whatsoever is provided for that feature.

      When you’re making a purchasing decision on their store, Steam doesn’t tell you upfront if the game has or not their DRM hence you cannot make an informed decision on that factor: Steam most definitelly do not want potential customers to select games on the basis or absence of DRM.

      Also the install process of a game in a new machine with Steam is always via their store which can arbitrarily refuse you access to the games you supposedly bought (only according to Steam, you only “licensed” them) whilst with GOG once you downloaded the offline installer it’s de facto yours (even in legal environments where such sales are not treated the same as sales of games in physical media - which are treated as owned). The copying over of a Steam game is a hack, which even without the Steam phone-home DRM might not work, for example, if the game won’t run properly when certain registry keys created during install are not present.

        • Aceticon@lemmy.dbzer0.com
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          23 hours ago

          What was the purpose of you writting as the very first sentence of your post:

          Steam doesn’t enforce the use of its DRM (which is super easy to bypass anyway but that’s a side note).

          If not to tell us that Steam also sells DRM-free games?

          If Steam also sells DRM-free games (even if alongside games with DRM) then de facto Steam is a seller of DRM-free games.

          Being a “seller of” doesn’t mean just selling that and nothing else.

          • Kushan@lemmy.world
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            23 hours ago

            The purpose was to tell you exactly what I stated - that Steam does not enforce the use of DRM and nothing more.

            You’re the one that wants to extrapolate that statement to mean much more than it does.

            The point you missed is that the use of DRM is on the publisher/developer and not Steam itself.

            • Aceticon@lemmy.dbzer0.com
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              22 hours ago

              You pointed out that Steam sells games without DRM.

              I pointed out that for the customer that’s just a side effect of Steam selling games, since the absence of DRM is not pitched as a feature or even listed by the Steam store.

              It seems to me that my point just adds to your point to make a more complete picture that better informs readers.

              Are not both our points true?

              • Kushan@lemmy.world
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                21 hours ago

                Your point is confused and all over the place, partly because you’re trying to attribute your own point to something I said.

                The issue is you’re completely missing the point that I’m making, which is that Steam isn’t pushing DRM, it merely doesn’t prevent publishers from using it or implementing their own.

                This goes back to OP’s post where they’re trying to suggest that Steam is bad because of DRM, when really Steam merely allows it rather than pushes for it.

                You then tried to make a point about being beholden to Steam’s platform to download your games because it’s less convenient than backing them up yourself or downloading the DRM-free installer from GoG but all that is moot because the discussion was DRM vs not DRM. Saying that GoG giving you an offline installer that does the heavy lifting is a plus point in GoG’s favour from a consumer ease of use standpoint but if the only thing that’s stopping you from copying and pasting the folder of the game is not necessarily knowing what the dependencies are, well that’s just convenience rather than stripping away your rights.

                And speaking of rights, you have the right to choose whatever platform you like based on the features that platform has.

                • Aceticon@lemmy.dbzer0.com
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                  20 hours ago

                  Steam is pushing DRM, to publishers and makers, just the soft sales push rather than forcing them to use it.

                  It’s not even heavy DRM - it’s designed as a single DLL and there are literally freely available implementations out there of the API as DLLs which allow running most Steam games offline and Steam has done nothing to try and have them pulled down - so at the moment it’s not at all done in a nasty forceful way.

                  The end result is still that most Steam games do have Steam DRM, most gamers out there don’t know how to work around it, and if tomorrow Steam wants to force update all games to have nasty DRM, they can.

                  (And, as we’ve seen from how they caved to payment processors on the whole Adult Games front, Steam can be even be pushed to do things they don’t intend to do)

                  It’s kinda like it’s possible to configure Windows 11 to not run with all the eavesdropping shit, but people have to be aware of it, care about in and go out of their way to make it happen (though, unlike Steam, MS will actually periodically switch back ON that stuff which people switched OFF).

                  It’s not a nasty “authoritarian” forcing of DRM but it’s still the relentless soft sales push that in practice results in almost everybody by default buying and running games with DRM, whilst with GOG the default is no DRM so most people run DRM free games (one would have to really go out of their way to run a GOG game with DRM).

                  If there is one thing almost 4 decades as a gamer have taught me is that often DRM is fine until it isn’t, and you don’t really know which ones will be a problem until they are a problem and by then it’s too late and a game you love is now unplayable. If this is bad on a game, it’s many times worse when it applies to a collection of hundreds of games - if Steam turns evil or goes bankrupt it will be many times worse than just one game not running on an OS version later than the max supported when the game was shipped (or something like that).

                  In risk management terms, with games purchased from Steam de facto there are risks which are not in games with an offline installer and which don’t have DRM (needs not be bough in GOG, and GOG too has some of those risks if you don’t proactivelly download the offline installers), and a couple of decades in gaming (and Tech in general) have taught me that sometimes you get bitten by such risks.

        • Aceticon@lemmy.dbzer0.com
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          24 hours ago

          From all that I wrote, somebody having that take is the equivalent for metaphors of being a Grammar Nazi.

          • The Octonaut@mander.xyz
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            23 hours ago

            Well no, your metaphor is based on the premise that copy and paste is difficult. You can compare it to something ridiculous, but it doesn’t change that copying and pasting something is something actual children master.

            • Aceticon@lemmy.dbzer0.com
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              21 hours ago

              My methaphor is explained in the pharagraph immediatelly following that first one:

              When you’re making a purchasing decision on their store, Steam doesn’t tell you upfront if the game has or not their DRM hence you cannot make an informed decision on that factor: Steam most definitelly do not want potential customers to select games on the basis or absence of DRM.

              I hoped this made it obvious that I was making an analogy about the way both things are sold, by, you know, me talking only about the way things are sold in the following paragraph and not at all about other things.

              It’s you who chose to treat the thing as a comparison between the details of characteristics I mentioned in passing and did not at all mention further in my explanation.

              Your claim that my premise is about the technical difficulty in making one or the other support making them do something they are not officially supported to do is a Strawman.

              • The Octonaut@mander.xyz
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                20 hours ago

                Me answering the first paragraph you wrote of rambling screed is a ‘strawman’? Who taught you to write?

                • Aceticon@lemmy.dbzer0.com
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                  19 hours ago

                  Strawman recipe

                  Step 1 - Put up the strawman by stating that the other person was trying to do something they explicitly said they were not trying to do when they actually explained exactly what they were trying to do:

                  your metaphor is based on the premise that copy and paste is difficult.

                  (No. My methaphor is based on how in multiple domains “selling things which can be altered to do something else by those who know how to do such alterations is not the same as selling things for that specific purpose”, as I already explained before and you pointedly ignored. PS: anybody in doubt can just read my other posts here as they’re all consistently about how things are sold, not how things are hacked)

                  Step 2 - Totally trash the very strawman you put up:

                  You can compare it to something ridiculous, but it doesn’t change that copying and pasting something is something actual children master.

                  (Absolutely right! I was doing totally wrong that which you claimed I was trying to do. In fact, so totally and completely wrong was the way I was trying to do what you claimed I was trying to do, that intelligent individuals might even suspect I was not in fact trying to do that which you claim, but something else for which what I wrote wasn’t such a mismatched comparison).

                  PS: Loved in this latest post the throwing of vague aspersions about my education level as a counter whilst not in fact addressing my argument. Really shows the strength of your argument and depth of reasoning.

    • Cabbage_Pout61@lemmy.world
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      1 day ago

      Imagine being sane, neither an steam only, pc master race enthusiast, nor a FOSS Linux 100% privacy and anonymity zealot.