The Picard Maneuver@piefed.world to memes@lemmy.worldEnglish · 1 month agoThere are two kinds of people.media.piefed.worldimagemessage-square219linkfedilinkarrow-up1595arrow-down110
arrow-up1585arrow-down1imageThere are two kinds of people.media.piefed.worldThe Picard Maneuver@piefed.world to memes@lemmy.worldEnglish · 1 month agomessage-square219linkfedilink
minus-squareCaveman@lemmy.worldlinkfedilinkarrow-up18·1 month agoIn a 2D game Y is up. Going from 2D to 3D would make sense to add another dimension forward to account for depth. However if you start with a map of a 3D surface then North is Y and East is X you’d add Z to account for elevation like everybody making maps would. I guess it depends on how you look at it.
minus-squarezeca@lemmy.mllinkfedilinkarrow-up1arrow-down1·1 month agoYes, but please just make it follow the right hand rule…
minus-square𝙲𝚑𝚊𝚒𝚛𝚖𝚊𝚗 𝙼𝚎𝚘𝚠@programming.devlinkfedilinkarrow-up4·edit-21 month agoWhich one? (Technically all the same, I know).
minus-squarezeca@lemmy.mllinkfedilinkarrow-up2·1 month agoThe first? I dont know… They all look weird since the finger axes dont intersect properly.
In a 2D game Y is up. Going from 2D to 3D would make sense to add another dimension forward to account for depth.
However if you start with a map of a 3D surface then North is Y and East is X you’d add Z to account for elevation like everybody making maps would.
I guess it depends on how you look at it.
Yes, but please just make it follow the right hand rule…
Which one?
(Technically all the same, I know).
The first? I dont know… They all look weird since the finger axes dont intersect properly.