• khaleer@sopuli.xyz
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    6 days ago

    It’s not bathesda idea, oryginal fallouts were meant as a testing chambers for Vault-Tec. Only some were meant literally for survival of the wealthiest.

    • funkless_eck@sh.itjust.works
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      6 days ago

      and that was the idea from the original game (1997). Although I don’t think it was part of the GURPS Vault 13 (the game that became FO1, circa 1994-1995)

      • ArmchairAce1944@discuss.online
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        5 days ago

        Fallout 1 came out in 1997. But yeah something did go wrong for them as their water purification chip went wrong. The vaults were pure evil.

        • vaultdweller013@sh.itjust.works
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          5 days ago

          That’s actually explained in Fallout 2, the water chip wasn’t intentional they were supposed to get crates of the damned things. Problem was they got a GECK while Vault 8 (Vault-city) got the water chips, it was a manifest fuckup that was never corrected due to nuclear war.

        • funkless_eck@sh.itjust.works
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          5 days ago

          that’s what I said, maybe you misread?

          but minor note of clarification:

          vault 13 was intended to be a control vault- no experiment except normal behavior until it opened.

          however, we find out in fo1 there was a mistake and instead of getting 2 GECKS and a supply of water chips, it got 3 GECKS and 1 water chip, due to a shipping mix up. This was not intentional by vault tec tho

          vault 15, the only other vault also in fo1 was an experimentation of having people of mixed races, backgrounds and social standings all given equal status inside the vault

          the majority of experimentation in FO1 is unrelated to Vault Tec and more to do with The Master and his FEV experiments

    • Malgas@beehaw.org
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      5 days ago

      Though Vault-Tec were not actually very good at their job. The small number of vaults we see in the games that were intended to work as advertised (whether as a control group or something else) all had something go wrong.