• gravitas_deficiency@sh.itjust.works
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    4 months ago

    I’m almost completely certain that Huang doesn’t give a fuck, considering their datacenter-oriented sales are just printing money at this point.

      • gravitas_deficiency@sh.itjust.works
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        4 months ago

        I know - the blatant round-tripping is utterly fucking insane, considering how much that tactic contributed to the .com bubble as well as 2008.

        Also, fantastic visual representation of the situation lmao

        • Jhex@lemmy.world
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          4 months ago

          yes, it’s incredible because not only it’s a round trip of the same money, it requires each participant in the chain to pull 3 miracles in perfect order…

      • Venat0r@lemmy.world
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        4 months ago

        It works because it somehow convinces some investors, and then others are just speculating on how long the equity spin cycle will keep going.

        It’s like a game of hot potato but the potatoe gets hotter with each pass.

  • XLE@piefed.social
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    4 months ago

    The “record sales overall” appears to include gaming GPUs too, so it may be a little early to say anything based on this.

    Nvidia’s gaming division is still doing numbers, with its $3.7 billion earned this quarter up 47% from a year ago

    I’m not big in finance but this sounds massive.

      • thingsiplay@lemmy.ml
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        4 months ago

        At least for gaming, given that we have AMD (and now to a little degree Intel), it’s not really a monopoly. We do not depend on Nvidia. Unless we talk about the highest end off course, but that is not what the majority of players would buy anyway. Nvidia has a monopoly situation on the Ai datacenters, yes, but not on the gaming GPU side.

    • Sturgist@lemmy.ca
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      4 months ago

      with its $3.7 billion earned this quarter

      So that’s what…7 flagship GPUs?

  • orioler25@lemmy.world
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    4 months ago

    Getting pretty concerned at the seemingly intentional discourses that suggest ownership of PC hardware is an unnecessary cost to cut in the profitability of consumer computing.