FoxtrotDeltaTango@sh.itjust.works to Lemmy Shitpost@lemmy.world · 2 months agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square211linkfedilinkarrow-up1638arrow-down14file-text
arrow-up1634arrow-down1imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldFoxtrotDeltaTango@sh.itjust.works to Lemmy Shitpost@lemmy.world · 2 months agomessage-square211linkfedilinkfile-text
minus-squareViking_Hippie@lemmy.dbzer0.comlinkfedilinkarrow-up1arrow-down5·2 months agodeleted by creator
minus-squarequeermunist she/her@lemmy.mllinkfedilinkarrow-up24arrow-down1·2 months agoYou can just play a different game. It’s a toy. This shit doesn’t matter.
minus-squarecavitationfetishist2@quokk.aulinkfedilinkEnglisharrow-up10arrow-down1·2 months agoDiagetic difficulty is specifically not forcing play the way the creator wants. Its using lack of balance and making it part of the experience.
minus-squareShinkanTrain@lemmy.mllinkfedilinkEnglisharrow-up3·1 month agoThen why did they nerf my boy the Mimic Tear.
deleted by creator
You can just play a different game. It’s a toy. This shit doesn’t matter.
Diagetic difficulty is specifically not forcing play the way the creator wants. Its using lack of balance and making it part of the experience.
Then why did they nerf my boy the Mimic Tear.