“previous entries” are previous entries in the discussion thread series.
but atleast for doom 1, 2 and 2016 i can say that the ost gets me pumped, so there is that :D
“previous entries” are previous entries in the discussion thread series.
but atleast for doom 1, 2 and 2016 i can say that the ost gets me pumped, so there is that :D
the “what” is interesting on interfaces or when you generate documentation with some tool like sphinx or javadoc.
the “why” is interesting when you are somewhere inside a class or function and do something in a “strange” way, to work around a quirk in the codebase or something like that, or when you employ optimizations that make the code harder to read or atleast less obvious why somethings are done.
subscribers and something called bits of which i dont know the purpose.
- avoid automated documenting tools
the output of tools like sphinx, javadoc and so forth is a good starting point, especially if you feed them properly commented code.
the rule “garbage in, garbage out” definitely applirs here.
good Tester.
If something stupid can be done, it will be done.
I’ve seen enough programmers blindly copypasting code from stackoverflow and other forums without thinking and never understanding the thing they just “wrote”, to know that tools like copilot won’t make programmers worse, they will allow more people to be bad programmers.
people need to read more code, play around with it, break it and fix it to become better programmers.
the touchpads atleast feel like the ones on the steam controller.
flickstick is a control scheme where your stick only controls the camera horizontaly, so if you push the stick down you’ll spin 180° if you push it to the right you’ll turn until your character faces to the right and so forth.
deck is mostly more input options (right stick, d-pad, 4 back buttons instead of 2).
the biggest difference is the placement of the touchpads imho, as i cant use both shoulder buttons and the touchpad on a side without adjusting my grip, but that only mattered in shooters for which i use flickstick on the deck and not the right touchpad.
parquet is cloesely tied to the apache foundation, because it was designed as a storage format for hadoop.
But many data processing libraries offer interfaces to handle parquet files so you can use it outside of the hadoop eco system.
It’s really good for archiving data, because the format can store a lot of data with relatively low disk space, while still providing ok read performance because often times you won’t need to read the whole file due to how they are structured, where csv files would be a lot of plaintext taking up more diskspace.
since none of your examples add anything of value in the body: a plain old 403 is enough.
response bodies for 400 responses are more interesting, since you can often tell why a request was bad and the client can use that information to communicate to the user what went wrong.
best error code remains 418, though.
and maybe don’t butcher every shot of the movie thats based on a franchise known for somewhat krass humour and mowing through countless hordes of enemies by trying to make it pg-13.
@instantnudel@feddit.org one of the more prolific ich_iel denizens.
just remember that ich_iel has a lot of fun with literal translations of english words which can lead to very weird german.
Nur erinnere, dass ich_iel ein Los des Spaßes mit literarischen Übersetzungen von englischen Wörtern hat, was zu seltsamen Deutsch bleien kann.
Nope, ice cream company.
only thing i’d suggest is something like better leveled lists, because i hate that aspect of Oblivion with a burning passion. No glass and deadric armor for bandits.
Moo is a more complete gameplay overhaul, thats pretty popular.
textures is up to you, there are good upscales of the vanilla textures and there are well made replacements, so pick a comprehensive pack with a style you like.
for receipts and such paperless ngx is good. that won’t track your repairs or inform of you of likely maintenance problems, but that and a spread sheet sounds like a good start.
I’d think Odie would have to be Guts and Jon takes the role of Casca.