

- Life of Chuck
- IT, with tim curry, but the first of the new ones was also good
- Misery
and if you enjoy cheesy action flicks: running man, with arnold Schwarzenegger :D


and if you enjoy cheesy action flicks: running man, with arnold Schwarzenegger :D


ah, daikatana. the reason why i won’ let anyone make me their bitch, not even John Romero.
Which invokes the question: What has happened that people accept lower and lower quality? Is new software nowadays still really useful?
Users are mostly not programmers or anything related and will only notice bad quality, when it has piled up for a longish time, because they only observe the consequences of bad decisions and practices and don’t experience what bad code impacts first: the work on the code itself and the ability to add new functions or correct mistakes made.


that only gives them an extra button press.
the button is one of the coolest things in the fediverse and @Demigodrick@lemmy.zip keeps coming up with fun ideas around the game.


i think nginx has an oauth_module which would allow you to use something like keycloak, if you want more than basic auth.
for apache mod_auth_openidc exists.
setting up an oauth-provider is not exactly trivial, but well documented and could be worth it if your other services offer oauth2-support or don’t feature a login at all.


for many people homelabbing is a way to gain knowledge they can use on the job.
other than that: proper single sign on across your services is nice even if you don’t expose them to anybody else.


etlegacy clients should be compatible with the latest server version, so yes.


no need tu buy it, you can download it from splashdamage themselfs. https://www.splashdamage.com/games/wolfenstein-enemy-territory/
and with etlegacy exists a modern client.
yes, but what are “grooming gangs”?


It seems like something we allready do at work, with feature-branches that collect multiple prs that are required for a feature, but with some proprietary bits and bops instead of an internal procedure and standard git features.
i guess it’s nice for people who use github in their team, but it furthers lock-in.


Je Duits is zeker beter dan mijn Nederlands


CreationEngineCopilot 365
she was a local newsreporter before she started working at valve.


quick copy paste from firefox reader mode:
www.timeextension.com “You Can’t Rule Out The Possibility That Executives Are Idiots” - John Carmack On Microsoft’s Gutting Of id Software Time Extension 3 - 4 minutes
“The game isn’t over yet, and I hope the studio rallies through” “You Can’t Rule Out The Possibility That Executives Are Idiots” - John Carmack On Microsoft’s Gutting Of id Software 1 Image: id Software / Xbox Game Studios
While we predominantly cover retro gaming here at Time Extension, we often cast our gaze across other sectors of the industry – especially when news impacts long-standing studios with amazing legacies, like id Software.
I’m sure it hasn’t escaped your attention that Microsoft, which acquired the legendary DOOM and Quake creator when it purchased ZeniMax Media in 2021, has gutted the studio as part of its recent layoff campaign.
According to reports, id Software has effectively been reduced to a support studio following the release of DOOM: The Dark Ages Revelations.
id Software co-founder John Carmack – who was previously quite vocal about the advantages afforded by the company being Microsoft-owned – has taken to social media to give his take on the whole sorry affair.
“I have been trying to find something meaningful to say about the Id Software layoffs,” says Carmack, who founded id Software in 1991 alongside Adrian Carmack, Tom Hall and John Romero. “My ‘Microsoft will probably be a good steward of the brand’ statement isn’t aging well, and this is certainly going to dampen the mood of the founder reunion at QuakeCon next month.”
Carmack adds that he’s “saddened, but I can’t muster anger or outrage over it. I don’t have access to the books, but I suspect that Id Software was a marginal business from Microsoft’s perspective. I believe the reports that Minecraft revenues have been carrying several other studios. To continue being produced long term, games need to succeed, not just be beloved.”
He continues:
"You can’t rule out the possibility that executives are idiots, but that shouldn’t be your default belief. I don’t think there is any obvious path that would have doubled the revenue from Id games.
Could they have gotten more with a different pricing strategy? Could they have created more things for fans to buy? Could they have cost-effectively marketed in a way that reached more players who would have loved and bought the games? Could they have changed the game designs and broadened the appeal to more players without alienating existing ones? Could they have produced the games at a lower cost, faster or cheaper? I really don’t know."
Despite the pretty dire state of affairs, Carmack ends on a semi-positive note. “The game isn’t over yet, and I hope the studio rallies through.”
I can’t imagine any of the remaining id Software staffers share his optimism right now.
Damien McFerran
Damien has been writing professionally about tech and video games since 2007 and oversees all of Hookshot Media’s sites from an editorial perspective. He’s also the editor of Time Extension, the network’s newest site, which – paradoxically – is all about gaming’s past glories.


GDPR only requires that, if there is no legitimate use for keeping the data. Ongoing software license is a legitimate use.


http://web.archive.org/web/20200504112412/http://blogs.valvesoftware.com/linux/faster-zombies/
with the caveat that that was opengl vs directx9 accross operating systems and not necessarily “easy”. but it did make an important point that linux could run workloads like games in a very viable fashion.
and not what i’d want from the game ;)
it’s either a 5vs5 in a serious setting or in service of getting better at that, otherwise it’s not the game i miss.
I sometimes miss counter-strike, but i lack atleast the time and the people to play it on a level where that game is fun and probably the reflexes.


why do you want this?
and does the build need to happen elswhere? otherwise you could read the target directory from the build file and move the stuff afterwards.
https://doomwiki.org/wiki/Richard_Gray_(Levelord)
he was 68.