He/him/they

Just a little guy interested in videogames, reading, technology and the environment.

I’m on Telegram - feel free to ask for my details :3

My other account is @OmegaMouse@pawb.social

  • 9 Posts
  • 52 Comments
Joined 1 year ago
cake
Cake day: June 16th, 2023

help-circle


















  • I finished TOTK yesterday! What a great game. How do you think it compares to BOTW? At some points while playing it I felt like it didn’t have the same magic as BOTW (but that’s nothing wrong with the game itself, it’s just that BOTW was such a unique experience the first time I played it). But having finished TOTK, I can really appreciate how much they changed. The sky islands, depths and all the new ultrahand mechanics are perfect additions to the formula.

    There aren’t many games that can release such a stunning trailer, and then live up to that hype.

    I felt like a couple of the dungeons were a bit average - the Gerudo one in particular. The Divine Beasts were a lot more memorable in my opinion. Then again, each of TOTKs dungeons felt very distinct which was nice.

    Overall though, easily one of the best games on Switch and I’d probably rank it on par with BOTW.


  • Yeah I guess that’s my take on ‘gamifying things’, but there’s probably a few different ways to do it. I’ve heard that in psychology, rewards are a lot more effective than punishments - so maybe frame it slightly differently. Personally I wouldn’t base things on how well you do in the game, because that could get frustrating - in the worst scenario you’ll already be annoyed at doing poorly in the game, and that’s followed by having to do more work. Instead I’d spin it, so if you do all the tidying reward yourself with an hour of gaming. If you get all your chores done, you get 2 hours of gaming etc.


  • I agree with what others have said about gamifying life. For example, ‘oh it’s 5pm, I need to spend 30 minutes doing some tidying before I can play a game again’. And for games with no clear end point, set yourself goals so you know when to take a break. ‘Once I’ve built this factory, I need to take an hour’s break before I can play again’.