• 4 Posts
  • 249 Comments
Joined 1 year ago
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Cake day: July 9th, 2023

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  • Even this is a stretch to be honest. Their games aren’t easy to mod. Minor updates break shit. You need to consider mod load order. You need to “clean” the base files before loading in any big mods.

    Their games are made of fucking speghetti code and they don’t care. They could fix it, but they don’t. They could clean their own base game files so this isn’t necessary, but they would rather force people into the ecosystems of Creation Club.



  • There are some films I enjoy which are objectively bad, and that’s okay.

    If people want to enjoy Bethesda games, it’s fine, each to their own.

    However, if you want to talk about game design, there is a lot of evidence which supports the claim that Bethesda don’t know what makes a (objectively) good game anymore.

    Unfortunately, Bethesda are the only ones in town who are capitalising on “Bethesda style games”. (With the exception of a few, like The Outer Worlds, and Cyberpunk 2077).

    Bethesda’s strong suit is their physical world building - but everything else has been getting worse.

    The running joke is that the players mod the game to fix after launch. Except it’s not a joke, and it’s really not funny when the devs actually expect the community to fix their game. They could simply pay someone to implement every single fix from the UFO4P and UESSP, but choose not to. They do not care about quality.






  • I just finished playing X3: Terrain Conflict, and I’ll never play another X game.

    As an achievement hunter, I normally play past the point of normal enjoyment, but this game told me, more or less, to go fuck myself.

    The first kick in the nuts was completing “Dead Is Dead” mode.

    You don’t get to save (with the exception of shutting the game down, but the save will delete upon starting it back up).

    The game is prone to crashes, meaning you can have your entire save wiped in an instant because the game decides it doesn’t like it when you use the fast forward function within 10 seconds of a cut scene.

    On top of that, one of the campaigns requires you to set up a massive complex of microchips and silicon, which also has a chance of triggering a crash each time you place a factory down.

    The final 2 achievements are basically “grind until we say stop”. Which functionally resulted in me leaving my computer on overnight, four nights in a row.

    The fact that the devs left the game in this state is inconsiderate at best, and disrespectful at worst.

    Besides, the game is basically just an excel sheet simulator, it really isn’t very engaging.











  • The first argument is silly. You could simply search “Sunrise time Melbourne”.

    The second argument is also silly. Some people do work jobs overnight, and they don’t say they work 19:00-24:00 + 0:00-2:00

    They simply say “I’m working Friday from 19 till 2”

    Third argument is the same as the first. Look up “sunrise time Melbourne”.

    Besides, a single format timezone works best when the people who use it are prepared to let technology dictate floating values.

    Sunrise time is always changing, and our bodies have evolved to wake with the sun, not with some arbitrary number.

    That’s why I use Suntimes to wake up.

    I set my alarm to “sunrise minus one” and I always wake up one hour before sunrise.

    I work from home, so work always starts for me “sunrise plus one”.

    I set my alarm to tell me to sleep at “sunrise minus 10” and I get 8.5 hours sleep which is fine for me.