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Cake day: March 18th, 2024

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  • Linux is where it is because companies that care about making money contribute money to make it better. The same goes for projects like Blender. Linux became immensely more usable for the average user because Valve wanted to ensure that they’ll be able to continue making absurd amounts of money in the future regardless of what Microsoft decides to do. The licensing of open source software ensures us that we don’t even have to trust them to not pivot to BBQ sauce tomorrow, because the work they’ve already done will continue to serve us.

    I personally have no problem with a profit motive on its face, and the above is why. If you want an easy underhand toss for something to criticize Valve for, it’s that their motive for profit encourages them to continue to exploit a loophole in our gambling laws to create a generation of underage addicts. They can simultaneously be the company responsible for breaking down walled gardens and creating a better personal computing tomorrow; and also the company profiting off of child gambling addiction that governments are too slow or too unwilling to do anything about.









  • The one that stuck out to me was Metaphor: ReFantazio. It has Denuvo, but the message didn’t identify it as such and read like Steam DRM. Dragon Ball FighterZ has no listed additional DRM on the Steam store page, but if I booted up the device offline then tried to run the game, it would refuse to boot until I went online. I ran into it a few other times other than that, but don’t recall which games they were. Sometimes it’s just an unlucky roll of the dice with when Steam decides it’s time to authenticate the game again.

    Then there are other DRM schemes, like Ubisoft’s and EA’s, that are even worse. At best, they require you to explicitly set your Deck to offline mode before traveling; just not having an internet connection isn’t good enough.




  • Look, I believe you, but I’ll admit I’m having trouble reconciling a few things about it. If it’s a CPU-bound problem, I’d expect it to get worse as the CPU gets faster, and my PC now is much faster than the one I played Fallout 1 on about a decade earlier, yet my encounter rates were remarkably similar. Not only were they remarkably similar, but they were remarkably similar to every other RPG I’ve played like it, such as Baldur’s Gate and Wasteland 2. Looking at heat maps of encounter rates on a wiki, I definitely had more in the red zones, but it was maybe two encounters per square rather than a dozen, and a dozen sounds miserable; I, too, would come to the conclusion that something was wrong if I saw significantly more encounters than I did. I ran Fallout 1 on Windows back in the day and Fallout 2 via Proton, so we can eliminate that as a variable that may have caused the game to behave differently. A streamer I watch played Fallout 1 for the first time via Fallout CE and had extremely similar encounter rates, and not only are we running very different machines, but surely that project unbound the encounter rates from the CPU. If we’re hitting some kind of cap on encounter rates, why do they all appear to be at about the rate I experienced? And why would we not assume that that cap was the intended design?



  • The good: WB development studios have been limited to making games off of only WB properties for so long. Developers would come up with a pitch or a prototype, but it wasn’t allowed to be an original IP, which was bad for them and Warner Bros., since it made it harder to sell off the video game division by itself. Maybe this will give those devs more freedom.

    The bad: We’re rapidly approaching that Bojack Horseman joke where there are only four companies with extremely long hyphenated names, and Netflix doesn’t seem to know what they want to do in the video game space or how to do it. They have an incentive to lock games exclusively behind subscriptions, which is what everyone was afraid Game Pass would do but Nintendo and Netflix are doing this already right now.