• 0 Posts
  • 98 Comments
Joined 2 years ago
cake
Cake day: June 13th, 2023

help-circle
  • Man, I am 38. When I was in highschool I was in an alternative curriculum Math program called IMP, and it is/was literally what your talking about.

    Instead of memorizing equations we were instead given a hypothetical situation and learned to solve it socratically both through conversations as a class with the teacher, and in small groups to try and figure out how to solve it. It made me love math so much I almost made it my life, it was literally everything I needed as a severely ADHD teen. Everything was a puzzle to be solved, and when you solved it you gained not just knowledge, but the perspective to know where the knowledge applies.





  • Yepo. I was on a 72hr hold after a manic episode caused by a med interaction (Wellbutrin, took away the mild depression but let the massive anxiety run wild) and it was the worst fucking experience of my life. Literally just stick you in a program that doesn’t give a fuck about why your there, just headcount they can bill for. I was perfectly fine like 2hrs after I got locked in and spent the remaining 70hrs climbing the walls.

    0/10 Do not recommend. And this was in Massachusetts, a place wildly known for good healthcare.








  • Dude, Valheim and Terraria are both numbers. Don’t think there’s a single survival crafting game that isn’t numbers. Your not beating any of the late game bosses in starter armor, even existing in the areas they reside requires bigger numbers. Not so say their aren’t mechanics, but they both rely on enemies getting spongier to force you to make your gear (numbers) better. Basically if you can use gear to brute force a solution, it’s numbers.

    Ninja Garden is mechanics. Shooters are mechanics. Furi is mechanics. Your power level stays more or less the same, the enemies change but don’t really get tankier, but they force new/different tactics. If you get upgrades it’s mostly to bypass older enemies which you’ve already mowed down dozens of times.

    This is all imo.









  • brognak@lemm.eetoMemes@lemmy.mltime to think
    link
    fedilink
    arrow-up
    3
    ·
    2 months ago

    That’s actually a fascinating idea. All interstellar travel is based on the movements of the planets through space time. I bet it alternates between being technically faster and slower than FTL travel since you may have to wait for a time when your destination to pass into the planets past location.

    Wow that’s a fun thought hole. Constraint certainly breeds creativity!