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The guest characters caught me completely by surprise, it will be interesting to see how they are implemented into sf6.
The guest characters caught me completely by surprise, it will be interesting to see how they are implemented into sf6.
huh, this means that you shouldn’t produce more than you consume because the items will just spoil on a backed-up belt, its an interesting new challenge.
I’m really excited to see what the natives look like, I’m hoping they are different enough to warrant different defense strategies.
really cool to read that section about flipping the SE assembler, it would be really easy to just say that complex cases wouldn’t be supported and call it a day, but they went the extra mile and I’m glad that they did.
yes !! refuel stops !! I’ve always wanted something like this is the base game.
this is very cool, but now I want snake arm inserters in my base.
We have increased the big electric pole range to 32 to go along with this.
this is a buff.
thats crazy ! I haven’t seen his channel since HL, I always thought he was doing a voice, but I guess not.