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Joined 1 year ago
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Cake day: June 10th, 2023

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  • Over the years, I’ve become one to keep my media use as legit as possible. No judgement on anyone who doesn’t, but for a variety of reasons I have chosen to.

    For retro games, that means my process is:

    • Evercade - I’m a huge fan of the Evercade ecosystem and if a game is available there I will play it there first.
    • NSO - For games not available on Evercade, my next stop will be Switch Online.
    • Collections - If a game isn’t available on NSO, I’ll see if it’s available via a collection. Think Castlevania Collections, Arcade Archives, Namco Museums, etc. For these I’ll typically check reviews before picking it up and make sure the games play well as that’s not always a guarantee.
    • Unlicensed emulation - Only at that point will I fire up a game on my raspberry pi.

    Though honestly I can’t really be bothered to tinker with shit as much anymore these days, so often (but not always) by the time I arrive at unlicensed emulation as the solution I’ll just decide to play something else instead.






  • Certainly I’m not suggesting that IT-related majors should be removed from universities or anything like that. Just that the main path into the industry shouldn’t cost dozens of thousands of dollars and take several years of an adult’s life.

    We’ve already got all of these other, cheaper, faster paths into the industry. What if they were better? What if they were more popular? More available? How would that change the industry? Change society?

    You seem to suggest it would be a bad thing (or maybe I’m misunderstanding), can you expand upon on that? I’m not sure I’m following.

    Are you saying entry level positions will be monopolized by recent high school grads and no one else will be able to get jobs? If so, are they currently monopolized by recent boot camp grads? Recent college grads? Is one necessarily better than the other? Or necessarily worse?

    Does a kid graduating from a trade school and scoring a job on a help desk, studying on the job for a CCNA, and moving onto the network engineering team take any food out of the mouth of the slightly older kid graduating with a CS degree and starting a job at the same company they did their internship? What about the 35 year old tired of working at the mailroom of a law firm who signs up for a bootcamp where a contracting company will pay them for the duration of the training and place them in a job with one of their clients for one year?



  • You’re right, you’re probably not gonna go from rando 18 year old who has only ever used an iPhone for their computing needs to even someone who can do even the “college intern” grunt work of a software dev team.

    The typical on-ramp in our industry for someone like that is to come up through the help desk or data center where you do get to pull wires, carry supplies, rack and stack, manage inventory, etc. And probably this is where many apprenticeships would begin, too, if the person had literally no prerequisite knowledge.

    But the bootcamp system to create devs directly is also fine. I’d just love to see more worker-oriented structure around it so we don’t have cheapass bootcamps flooding the job market with people that perhaps have the bare minimum skills and only on paper. Or predatory bootcamps locking people into jobs at shitty companies that teach them awful ways of working that their next company has to undo.

    It really, really, really doesn’t take a 4 year Computer Science degree from a university to work a typical software engineer job. I’ve worked with folks with no college education, history degrees, electrical engineering degrees, etc. Folks that have come up through the help desk, through the data center, through bootcamps, etc.

    Let’s make that even easier to do.


  • Well maybe you couldn’t, but that doesn’t mean there’s no way to set up appropriate technical instruction infrastructure as part of a union or guild through which this apprenticeship would go. Or even that one doesn’t already exist.

    Often, a plumbing or electrical apprentice will come up through a technical high school. Either a technical high school or a technicial continuing education program at a community college, say.

    Heck my local technical high school offers an “Information Technology” vocational program that sounds an awful lot like that program I went through in college. Wouldn’t it have been great to save 4 years and countless dollars?

    For programming jobs, this gap is currently mostly filled with “bootcamps.” Increasingly you’ll find bootcamp programs that are free but garnish your salary for some time after you’ve been placed in a job, or the bootcamp is run by a company directly and you get paid to go through the bootcamp after signing a contract saying you’ll work for them for a year or two afterward or else need to pay back the price of the program.

    These can vary from “pretty good, actually” to “predatory” to “a little bit like indentured servitude.” Wouldn’t it be great if there were a union or guild around these practices? Or to encourage more kids to enter trade schools that offer vocational programs they’re interested in?


  • I guess I don’t see what the incentive would be for this, or even what it realistically means in this case.

    Do you mean like relicensing the backend and frontend with a closed source license? I don’t see what the incentive would be for that unless they wanted lemmyml to be the only instance in existence (which runs counter to it’s raison d’etre) and to make secret/proprietary/commercial extensions to it that are difficult to develop in the open.

    Or I guess unless they wanted to start charging instance admins for the honor and pleasure of running their software, which at least right now would be the quickest way to ensure nobody runs their software.



  • I dunno, ‘game company commissions study to ask gamers to self-report about how gaming isn’t a waste of their time’?

    I’m in my mid 30s and have played video games my whole life. I also participate in some gaming communities online and my real-life friends are about 50/50 with regards to gaming. And if asked, yeah, I would probably self report that video games have had a positive impact on my life.

    But have they? I’m not qualified to say. I don’t have any actual data in front of me. I do know playing video games often makes me feel good, but I can say that about lots of unhealthy habits.

    Was pumping 150 hours into Tears of the Kingdom better for me than the couple weeks of workouts I skipped? Is it good that I drank more beer during that time than I normally would have?

    Would my life have been more or less improved if, instead of talking about video games online I had been practicing guitar and finding an open mic night to play at?

    Would it have been better for my mental health and hand-eye coordination instead of playing Elden Ring to have gone to Home Depot, bought some wood, and built the shelves I’ve been putting off building in the basement to ease some of our storage issues?

    If video games really were an unqualified good, would “my loser boyfriend stays up all night yelling into his headset about Overwatch/CoD/Fifa/Fortnite” be such a common stereotype?

    I’m not suggesting video games are bad (or even that the sometimes-unhealthy way I engage with them is bad), but I am suggesting that “gamers say gaming is good for them, actually” does not provide useful data for analysis or discussion.