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Joined 3 years ago
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Cake day: June 18th, 2023

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  • The distinction is usually “can the rewards be converted to real-world currency?”

    Casinos use poker chips, and they have exchange counters or machines that can directly convert those to/from real money. So that’s 100% gambling.

    Go to a Dave and Busters, use a claw machine, or am IRL gacha machine? You don’t get money. You get an item, or tickets/points that can be exchanged for an item, but not money. Theoretically you can take that item to another market and sell it, but that’s a completely separate transaction that does not involve the party you got it from, so that’s not gambling. Not anymore than buying a Beanie Baby in the hopes that it’s worth more in a couple years is gambling.

    According to the article, it is 3rd parties that are exchanging these digital rewards from Valve with real-life currency. This is not new: there have been a handful of lawsuits over the past decade trying to go after Valve for this. Every time, Valve points out that they cannot control these 3rd party sites and that illegal gambling activity violates their terms and conditions. Valve has even offered to cooperate with governments to help them go after these 3rd party sites, but afaik that has not happened.

    There have been lawsuits from Florida, Connecticut, Washington, and federal RICO cases that have all been dismissed pretty early on because what Valve is doing is legal.

    You could argue whether or not they SHOULD be legal, and whether these governments should go through their (hopefully) democratic processes to pass laws to that effect, but so far the courts have ruled in favor of Valve. And I am skeptical any such law would be passed democratically, because… People like loot boxes.





  • Well, it might help to identify some criteria first:

    1. Economics. When was it easy to just… Buy and play games? No microtransactions or season passes or subscriptions. Games were mostly physical purchases that you could buy used or re-sell.

    You could make an argument that anti-consumer games have always existed in some form. Arcade games designed to sucm quarters out of pockets, games with special codes or info in the box/manual needed to progress that would deter people from buying used. Pokemon selling 2 versions of the same game and locking content behind promotional events. But all that was less common and less egregious. For some games, DLC used to be a great value because it added a lot of content cheaper than the base game- Roller Coaster Tycoon was a great example.

    I think everything through PS2/GameCube/Xbox is pretty safely within this range. PS3/Wii/360 is arguable.

    1. Technology. This may be controversial, but I think there is a minimum level of fidelity and performance that needs to be considered here. There are definitely some great 8-bit and 16-bit games, but there’s also a lot of duds from those days. There’s also plenty of great 2D games that came later on systems that are ALSO capable of great 3D games. So I’m eliminating anything prior to the PS1/N64/Saturn.

    Except… Even just comparing that generation to the next is still a huge difference. Storage space was quite restrictive. N64 games look like garbage, and particularly with multiplatform games you can really feel how limiting the cartridge was. The Saturn was a joke. PS1 games… The aren’t bad, but there’s still a wide gulf between them and the next generation. Compare Metal Gear Solid to Twin Snakes for example, or any of the multiplats that crossed generations.

    I know a lot of answers here are “what you grew up with”, but this is the point where I have to admit that what I grew up with was immediately objectively surpassed by the next generation. PS1->PS2, N64->GameCube, and Saturn->Dreamcast/Xbox were all strictly better upgrades, and the only real downside was that Xbox started charging for online multiplayer.

    1. Scope. AAA games got too big. They take too long to make and cost too much money. A lot of developers saw GTA and became obsessed with open-worlds with tons of silly collectibles. Assassin’s Creed is an example, and I think the PS3/360/Wii generation is where this started, though it certainly got worse afterwards. I remember Skyrim taking hours to install, and even then the load times were so bad that my wife and I would usually be playing Pokemon on our DS’s during the load screens.

    The increased fidelity also seems to correlate with a decrease in creativity. This has gotten a lot better since, but the PS3 and 360 are remembered for mostly brown/green/grey games. Everything was “gritty” and realistic. I like realism, but it was overdone here. The Wii, on the other hand, mostly just looked like GameCube games. I could be misremembering, but I think this is when a lot of games moved to target 30FPS instead of 60FPS. Trying to be more “cinematic” and reducing the importance of gameplay, and thus reducing the importance of responsiveness.

    1. Tutorialization. I’m not exactly sure when this started, but it seems like almost all modern games lie on opposite ends of the spectrum. Either they hold your hand and force you to read through tons of dumb text prompts poorly explaining every element of the game all at once, or they copy the FromSoft formula and give you nothing and make you look everything up online from a fan community. I suppose older games like the OG Zelda are also known for being hard to figure out, or other games made you look stuff up in the manual. I look at Portal as one of the best at this: the whole game is basically a tutorial that slowly, constantly introduced new wrinkles for you to learn without holding your hand about it.

    So I would say the GameCube/PS2/Xbox era was the peak. That being said, there was plenty of garbage released during that era, and plenty of great games released before and after.



  • One of the problems is that a “privacy-respecting solution” that includes a monthly bill is self-defeating. It creates a paper trail.

    Part of why I want to self-host in the first place is to get away from shitty gigantic corporations. Discord, Spotify, Netflix, HBO, Disney, etc. Just because you are paying them doesn’t mean they aren’t making you a product anyways anymore.

    I would love for a good way to do this without having to rely on Cloudflare or Tailscale or similar too. Even if they have free options today, what are those free options going to look like 2 years from now?




  • Cute animal pictures inevitably leads to conversations like:

    1. Pitbulls should be banned!
    2. Cats are an invasive species that are terrible for the environment and you shouldn’t let them outside
    3. Vegan arguments against pets
    4. Vegan arguments against feeding pets meat

    Politics is just turning life into a legal model, the way physics turns the universe into a mathematical model. To ban politics is to ban life itself. It is incredibly naive to think you can do so.

    Maybe you could ban US-cdntric discussion, but even that seems like a fool’s errand. We live in a globally connected world and the US is one of the most dominant forces in that world. Like it or not, US politics impacts the entire planet.


  • Honestly I think the bigger reason is that most games are more suited to a miniseries or full TV show.

    Also Use Boll “retired” in 2016, and while he has still done some film work since, he has stopped cranking out bad videogame movies.

    Recent stuff like Minecraft, Uncharted, Gran Turismo were “meh” instead of “terrible”. TV shows like Arcane, Cyberpunk Edge Runners, Castlevania, Fallout, and The Last of Us have been pretty well received. Heck, the first season of the Witcher was really good. The Mario movie did well enough that they made a sequel, and are making a Zelda movie.

    Not to mention other cross-media franchises. Marvel has been gigantic. D&D has had several videogames and movies over the years of varying quality. Warhammer is getting a TV show. Pokemon has been a gigantic mess of good, bad, and mediocre media of all kinds. Star Wars too.


  • It’s really gross to me how people misrepresent taxes so often.

    And especially people who I KNOW aren’t complaining about OASDI and Medicare, other than perhaps they need MORE funding. Yet they include those when they toss out random numbers like “25%”.

    The tax rates are defined and published. These aren’t fuzzy numbers we can play with, like survey results or experimental measurements or estimates. It’s literally just math and yet people refuse to do it.




  • I have a vague memory of reading an article years ago (can’t find it now) about how pre-industeializarion, the average number of people an individual interacted with and knew wa much smaller.

    We used to live in small villages. Houses would contain extended families. You’d probably know your neighbors pretty well. You’d know the people you went to church with. It was not uncommon for someone to be born in a village and live their until their death without ever leaving that village.

    Whenever I hear people talk about how humans NEED social connection I’m reminded of that. My college graduating class was perhaps more people than several generations of my ancestors interacted with. There’s a strong argument that we have hyper-optinizsd socialization today. Constantly connected to dozens of people we know and millions that we don’t. Stimulation, novelty, and distraction enough to last more lifetimes than I can imagine.

    Perhaps in this modern age, the person most difficult to engage with and the most important, is the self.




  • As silly as this is, licensing was the straw for me.

    In high school, I built my first desktop and pirated Windows XP. In college, i built a PC for both my wife and myself and purchased two Windows 7 licenses really cheap with a student discount. In 2019, my PC died so I built a new one, re-used the license, and saved a lot of the old parts. In 2020 I got my wife a new PC (barely managed to buy the parts as the pandemic was starting).

    So as the pandemic was in full force, I had enough functioning spare parts to make one gaming PC that would have been mid-tier 6 years prior. I put it in our unfinished basement and planned to mostly use it for playing videos or music while I worked out, maybe do some light stuff like personal email or web browsing or light gaming- since I started working remote full-time I didn’t want to spend much time in my office when I wasn’t working anymore.

    So I had to choose an OS for it. Pirate Windows? Buy Windows? At that point I was constantly running into issues with Windows on our machines. Updates forcing themselves on us. My wife’s machine has upgraded from Windows 7 to Windows 8 on its own somehow and was pretty terrible until she moved to Windows 10. I had tons of driver issues with the audio interface I used for music production. Windows had been getting slower and less responsive and had been rough on the older hardware. So I installed Mint Cinnamon.

    There’s still a lot of things that are frustrating and annoying. More advanced things that almost no one would ever want to do are way easier, while simple everyday tasks make you jump through hoops. Installing programs from the default repository is great, but good fucking luck if what you want isn’t there. But it performs way better, is way more customizable, doesn’t have the spyware. Works way better with my audio interface.

    Eventually I got an OrangePi and set it up as a Pi-Hole with Debian. I got a steam deck and love it. My wife got a laptop with Windows 11 and hated it so much I set it up to dual-boot Mint Cinnamon too.