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Cake day: June 18th, 2023

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  • Ah I just searched for Firefox news and the PPA thing was the only one that came up.

    As for firing the executive, I can’t find anything about him being specifically relayed to being open-source anything. Steve Teixeira was their Chief Product Office briefly- he only was hired in 2022 and left the company a few months ago, and prior to that he worked for Facebook, Microsoft, and Twitter. So I don’t think this can really be framed as some attack on open-source or privacy. If the allegations are true that they discriminated against him for having cancer that’s shitty of course, but Mozilla has of course claimed that they did not and it’s going to court. They didn’t fire him either- they asked him to take a demotion to Senior VP of Technology Strategy and he chose to leave instead.

    Yes Mozilla bought an ad company. They’re called Anonym and their stated goal is to provide an advertising service that can exist profitably without violating privacy. I hate ads- I block as many as I can and I use a pi-hole. I avoid ad-supported services as much as possible. I’m also privileged enough that I can afford to pay for a subscription to a lot of stuff or just buy physical media to rip and store on my own server. But there was a time when I was a broke college student stuck using campus Internet and playing by their rules, so the safest option I could afford was just to watch ads. Ads can be an ethical business model that helps improve the lives of low-income households. For people with legal or ethical concerns about piracy, or additional restrictions on their Internet, or who just lack the technical skill.

    It’s certainly fair to keep an eye on Anonym and Mozilla in this regard, but I haven’t seen anything objectionable there yet.

    Similar for the Mozilla AI. It seems it’s still in it’s infancy and I’m not a fan of companies jumping on the air bandwagon in general, but at the very least Mozilla has identified the problems with other AI’s and is looking to create a better alternative. If they get caught stealing training data, releasing tools to allow high schoolers to make deep fake revenge porn, tell people to start putting glue in their pizza cheese, or some other crap like that then they should absolutely be criticized for it. But none of that has happened yet that I’m aware of.

    I also can’t find exactly what you’re referring to with Russia. The closest thing is that it looks like there were some extensions that were made to work around Russian state censorship. The Russian government passed a law in March banning such workarounds. In response, Mozilla took down 5 extensions, reviewed them, and then decided to reinstate them in June. Not quite ideal, but still seems like reasonable action to me.

    It’s fair and a good thing to criticize Mozilla and Firefox. But it seems like you’re trying to spin every single move they make as a sign the sky is falling.

    And I also know that there are both states and corporations paying people to go on the Internet and push propaganda. Firrfox has a lot of enemies. You cant just blindly believe every article saying they are succumbing to enshittification.


  • paultimate14@lemmy.worldtoLemmy Shitpost@lemmy.worldIt's coming! :(
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    6 days ago

    I’ve seen predictions of Firefox’s downfall for decades. Still waiting for it to happen.

    It’s really easy to see the headlines saying things like “Firefox is tracking it’s users and violating their privacy!!!” And panic. But digging into the latest “scandal” (the PPA), it seems like Firefox is behaving pretty reasonably.

    One of the main criticisms is that it’s opt-out instead of opt-in. Which… I kind of agree with Mozilla on. 99% of users aren’t going to know or care about this, and the 1% that do are the kind of people who probably would have extensions to disable it or just use some obscure ultra-private browser instead.

    I don’t fault NOYB for bringing it up either. It’s good to have organizations like that keeping an eye out for everyone.

    But I also get worried that sometimes communies attack their closest allies for being imperfect harder than enemies actively working against their interests.




  • That’s over 7 years old. Roughly the length of a generation. I think re-mastering console games from 2017 is reasonable in general.

    Not for HZD though. It was already one of the best-looking games on the PS4, and then they added a free upgrade for the PS4 Pro to get checkerboard 4k. Like… What’s left to improve?

    Maybe upgrade from checkerboard to full 4k? The FPS seemed fine for me playing on a base PS4, but perhaps there’s room for improvement there. The initial load time to open the game is pretty bad, but if you don’t switch between games often that’s not really a problem. I haven’t tried the PC version yet, but perhaps there were some UI improvements there they could apply to consoles?

    My main complaints with the game that I’d like to see fixed would probably be beyond the scope of the term “remaster”. The facial animations during dialogue were pretty uncanny in the base game, but they’re good in the DLC and sequel. Also the itemization system was clunky and felt like it was trying to be similar to an online multiplayer experience for some reason.











    1. I’m so fucking tired of pixel art games. And I’ve noticed recently that going back and playing actual 16 bit games with real pixels feels so much better. It’s hard to say for sure what it is, but I have a few theories.

    First, in old games that actually use pixels, everything has to snap to the grid. For these pixel art games running at 1080p or maybe higher, what is supposed to look like a pixel is actually a square made up of multiple pixels. In 16-bit games, a sprite can only move distances the same size as a pixel, but in these modern ones the “pixels” can move by fractions of their own size. It loses all the neat, discreet, visual appeal and becomes messy looking in my opinion.

    Second, the color pallet is too large. Old games had a limited selection of colors, and often in order to make the most of them the colors used would be significantly different from each other, while still all being part of a cohesive pallet. We are used to millions of colors, but consoles like the GameBoy Color and SNES only had ~32,000 to pick from total. The GameBoy Color also has a software limitation to only have 56 colors on-screen at once. Using a full, modern color pallet without those limitations allows for colors that are close to each other to be used. That’s great for 3D models where we are thing to mimic reality, but for pixel art it just makes everything look messy and sloppy. There needs to be a sharp, distinct contrast for pixels to be satisfying.

    Third, there’s just too much stuff happening. This I could probably adapt to, but I just have this expectation that pixel games should just be a few moving sprites and maybe a couple of background layers.

    1. The name “Arco” tells me absolutely nothing. It’s not memorable. It’s a complete blank slate that gets washed away. I’m not even certain if that’s just a proper noun from the game or if that’s just a different language word.

    2. A hybrid turn-based/real time strategy game? My instinct is that sounds like the worst of both worlds. It has been successful before- Transistor and Paper Mario come to mind. But in general, if in playing a turn-based game it’s because I want the chill, low-pressure experience. I probably want to be less than sober. And introducing real-time elements means that those games get pushed into the real-time category when I choose what I want to play and when. And if in playing a tacts game, 99% of the time in going to choose a turn-based one and get lit.

    3. As many others here have said, I’ve never heard of this game. I think this is a legitimate problem facing a lot industries, especially digital products. Doing some quick searching I found someone estimating that Spotify sees about 55 days worth of new audio uploaded every day. Everyone is creating and we don’t have enough to line to consume.

    Personally, I suspect that if I went through the exercise of looking at my Steam library and trying to project when I would be able to play through all of the games I currently own, it would probably exceed my life expectancy. Definitely if you add in all of my console game collection.

    There’s not a great solution. Corporations try to punch through the noise with marketing. One of the most important pieces of Steam as a platform is their ability to promote games. There are whole networks of influencers- streamers, video creators, podcasters, bloggers, magazine writers, etc all trying to help sort out the games worth playing.

    But the problem persists - there are too many games being made. And I don’t want to just say to put up more barriers to entry, because indie development is important for getting fresh new talent and ideas into the industry. Some of the best experiences I’ve had have been indie games, and some of the worst offenders for cranking out banal, mediocre time sucks have been huge corporations with giant marketing budgets.

    The only solution I can think of is more “platforms” rather than games. Minecraft, GTA V, Skyrim. Especially with mods, you can get a unique and interesting experience without having to invest into learning and understanding a whole new game.