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Cake day: June 15th, 2023

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  • Well, putting together a trailer with Aerosmith or Beatles music playing over it isn’t helping the ballooning “development costs” either.

    Neither is studios overhiring and then figuring out you can’t just hire 500 people and then not let them go. Game studios have become bloated. Overstaffed. And so have their games.

    They just can’t understand not every game needs to be a 150GB+ open world game, or have the latest realistic graphics. Small games are okay, good even.

    Imagine how much more detailed a game could be from a AAA studios if it launched with highly stylized retro inspired graphics. They will never do this of course, but just imagine it. Imagine how much more there could be, with way less time and money being required to do it. A single barrel that might take an artist a whole day to make could easily mean multiple variants of barrel in the same time. They could drop a 20GB game that feels like a 200GB game, and do it in like 6-12 months.

    It would be so easy to split their already massive studios into like 20 smaller teams of 50 or less people to work on these kinds of smaller games and they could pump them out quickly. Just flood the market with these highly concentrated titles. But they won’t, because its easier to convince a shareholder to make billions from a single game that looks really good visually but plays like trash with MTX for short term profit than it is to convince them to play the long game and make trillions with the volume of smaller games sales and the massively reduced development costs.

    Its all about short term profit these days, and its why all the businesses in the world seem to be racing each other to the bottom. Because why play the long game.when you might be dead before you hit the jackpot? Nevermind that you can’t take any of it with you to the grave.










  • Yes, that is the benefit of federation, but the downside is that if a user is forcibly removed from participation in a community they liked, it won’t really matter that they created a new one if they can’t tell the users in the old community to migrate. But this is talking about worst case scenarios where mods mass ban thousands of users indiscriminately, and not considering something more specific such as when a mod has a personal issue with a specific user and lets their personal feeling get in the way of their job as moderator.

    Speaking as a moderator (even though I don’t really do much on a low traffic community), if a mod bans specific users just because they don’t like those users, that’s an abuse of power. But that abuse of power will largely go unchecked because it isn’t big enough of a problem for most users to take issue with, usually.

    Banned users will typically either ban evade by creating alt accounts on different instances, or not participate in any Lemmy community other than some community focused on mod power abuse, for example.







  • Goddess of Victory NIKKE fits what you are asking.

    It is a high quality Free-to-Play mobile game played in portrait mode and completely playable with one hand (depending on how wide your device is). As long as your don’t care about leaderboards, it also isn’t Pay-to-Win. It is playable on PC as well, which is how I play these days. As a Day 1 Player, you don’t need to spend any money to play, enjoy, or progress in the game.

    In terms of negatives:

    • Some people may not like the anime art style (game is playable in various language dubs, including Korean, Japanese, English, and depending on region, Chinese, which are optional downloads to reduce filesize) or the character designs, which have huge… personalities

    • If you don’t care about time limited events or being at the top of leaderboards, its not hostile to your playtime and mental health. Go at your own pace.

    • It is a gacha game for characters and skins, but the game gives players a lot of options, so unless you’re trying to be #1 on the leaderboards in your server, having every character max level isn’t that important.

    They recently added a “Story Mode” for the campaign, which significantly reduces the difficulty of all the missions in the 40+ campaign chapters so that players can enjoy the story without needing to have as powerful characters. I think you get reduced rewards as well, but its a nice addition. You can also get photo film rolls to unlock past time limited events (not licensed or collab ones though) so you can enjoy the stories of those as well. You don’t get the rewards for them as they were running, but still can experience the stories and minigames. You get plenty of free currency for free character rolls, no money is needed. Unless you really want a skin or really like a licensed collab and want to buy an IP specific bundle or something.

    Basically, for a free player, there is A LOT of story content available to keep your busy for a while. Play at your own pace, and don’t worry about leaderboards and you’ll be mostly fine. The biggest advice is to try to get 5 characters 4 times each. If you are playing the regular difficulty story, there is a point where it is required to progress, and is often referred to as the only “wall of progression” in the game.