Little bit of everything!

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Gaming (Mass Effect, Witcher, and too much Satisfactory)

Sci-fi

I live for 90s TV sitcoms

  • 118 Posts
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Joined 3 years ago
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Cake day: June 2nd, 2023

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  • Thanks to Hollywood and the media, plus most Americans not even having a passport let alone using it, people really do believe stereotypes

    I know midwesterners who truly believe the Middle East is all one story clay shambly shacks, that everyone lives in a single room, and there’s a permanent sepia filter on.

    They only know it through Western media, and that media usually only portrays it for standard set pieces.




  • I’ll bite. (Note I do notice you do have a 12 day old history, and we have had a wave of spammers trying to incite bullshit, so we’ll see how this goes)

    So, why play long games? Why read long books? Why watch long movies?

    For me, I like a good well-told story. A game like Red Dead Redemption 2 has such a good story that it is worth investing 120 hours into. It’s protagonist, Arthur Morgan, is so well written that he is arguably the most well-written fictional character of all time. Over the course of 120 hours you get to know him so intimately that you truly feel like you know and understand him, and over the story that will both make you laugh and cry, it culminates in an amazing climax, truly a story that could only be told over 100 hours.

    To answer your other points:

    For me personally, I tend to look at things in terms of costs and benefits. Through that lens, most games seem like a bad deal

    This goes counter to what you said at the beginning, they are actually ridiculously cheap compared to other forms of media. Going to see a 2 hour movie now costs about $18 in the states, that’s $9/hour. RDR2 was $60 and for only the first playthrough of 120 hours that’s $0.50/hour of entertainment value. Now, take playing it multiple times and it’s one of the cheapest forms of entertainment. (arguably the hardware to run it needs to be calculated in, but it depends on preferences etc etc etc)

    When I was in HS, I had a band. Has that type of interaction simply been replaced by video games?

    No. Apples and Oranges.

    I really want to understand the interplay between video games and psychology.

    I like good story telling. I like being enveloped in my media, and feeling truly immersed. Gaming does that in spades.

    Cuz it seems like FPSes are dominant whereas not too long ago they were a single niche among many niches.

    Maybe in your friend group they are, but in the circles I’m in it’s simply not true. Everyone is different. Everyone has different preferences. I just played Dispatch over the weekend, a fun 8ish hour romp that also made me both laugh out loud and well up with tears, it was an adorable game. I see 98% positive ratings on it with almost 100k reviews, so I don’t think we need to jump to “FPS is dominant”.



  • Others are correct, the problem is the software. You are right to use memory requests and limits. The limits being the max it will use, but hopefully other pods won’t be using all of their limits at once.

    So all of the pods’ memory requests on a given node will sum to < 100% of the total available memory. So you can of course say your pod requests the highest amount of ram it will ever need, but that does mean it’s reserved for that pod and won’t be used anywhere else even during downtime

    K8s will allow over provisioning of ram for the limits though because it assumes it will not always need that as you are seeing.

    What you can do is to set a priority class on the pod so when it spikes and you don’t have enough ram, it will kill some other pod instead of yours, but that makes other pods more volatile of course.

    There’s many options at your disposal, you’ll have to decide what works best for your use case.