Has it really been that long? Apparently so. Valve originally announced their rebranding of Steam Play with Proton back on August 21st, 2018. Seems like a good time for a quick reflection being halfway to a decade old now with the tech that gave rise to the Steam Deck.
Gaming with Wine was decidedly far worse before Valve started pumping money into it. Back before Proton was officially announced, there was a silent acceleration in Wine compatibility, getting better a rate we weren’t used to, and it’s in large part due to Valve partnering with CodeWeavers.
I think the point isn’t to say Valve’s help isn’t appreciated, but to give a little reminder to share some gratefulness with the amazing people developing Wine before Valve got involved as well. It was and is an impressive piece of software in its own right. :)
That doesn’t mean Valve wasn’t a complete game changer. The fact that they managed to make a handheld Linux gaming device popular among gamers rather than just open source fanatics is impressive as hell, and we’re all better off.
Oh of course, but I was particularly addressing “gaming with WINE was not that bad before the integration in Steam either”, because it really wasn’t great, as important and foundational as it was.
I mean, enthusiasts made it work. Compared to nothing, it’s a hell of a lot better. PlayOnLinux was also popular.
I guess it depends on what you mean by “that bad”. It has certainly gotten a lot better, nobody is denying that.