Many bosses are really hard and have racked up a dozen kills per player.
What boss has the community labeled as a pushover that you’ve died an embarrassing number of times to?
Crystal Sage from DS3 has killed me at least 8 times every playthrough, but every forum I’ve visited has made them seem easy.
Deacons of the Deep in dark souls 3. I was running a light dex build at the time (I think using a rapier?) and it was a bit of a nightmare.
The boss is supposed to be piss easy but if you don’t have any sweeping attacks it quickly becomes unmanageable becauss you can’t kill them fast enough and they keep spamming annoying spells.
In dark souls 2 the pursuer killed me so many times I almost quit. I don’t know what it was about that fight but I could not beat the fella.
Also in dark souls 1 I got killed by Havel the rock so many times and once I killed him and found his armour it held a special place in my heart. I’d try to wear as much of it as I could without fat rolling. Which usually left me wearing no ar in some slots.
The second phase of the final boss in Elden Ring.
Not because of the actual fight.
But I struggled the whole game with the extremely narrow FOV and motion sickness from that, and during the final boss, the FOV was actually too small to fit the entire boss during its animations or look at it when it rises (I think they later extended the camera max motion upwards in a patch?), and that excaberated the issue massively. And beating that boss while feeling semi-sick constantly was just not a nice experience. :(
Lady butterfly. Died 47 times against her. I’d always dodged instead of parry in soulslikes, and she kicked my ass over it.
Yeah, sekiro can really throw you off if you just see it as another souls game. Parrying was the main combat mechanic when its usually worthless in every other souls game.
And God damn, parrying is so satisfying in it. Learning how to parry properly makes you feel like a fucking samurai.
Maybe not a pushover, but I died an embarrassingly large number of times.
In Elden Ring, some of the evergaols and bosses wandering the worldmap were harder than actual bosses. Ringleader’s Evergaol took me like 10 tries.
The dancer in DS3 made my wife and kids check up on me.
Yeah, Ringleader’s Evergaol was rough, took me over 30 tries. I was a bit under-leveled when I first found it and after getting my ass handed to me for 10 or so attempts I decided to mark it and return later, went back after leveling up a bit and died another 15 times or so. Came back a 3rd time after defeating Mohg on my 4th attempt and finally cleared the evergaol after about 8 more attempts.
Dancer has my favorite armor, so I always get her early. It’s a nightmare.
Ah hello there ‘Early Dancer PTSD’, my old friend.
In the whole EldenKingsSekiroSoulsBorne catalog? Or are we including similar games and expanding to EldenKingsSekiNiohLiesOfSoulsBorne catalog of games?
Seriously, I don’t understand why we don’t just refer to this genre similarly to games spawned by Rogue
Is that not what soulslike refers to?
It often feels like that label has been overused to the point where any game with dodging + slow combat movement is automatically a “soulslike”, no matter whether it’s like an actual Dark Souls inspired game, a visual novel or a racing game…
Time to introduce SoulsLite for those then.
I intended that as a joke, but I’m wondering whether that might be a viable idea now
Roguelike or roguelite?
(Sorry, had to 😂 )