• pyrflie@lemm.ee
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    3 months ago

    Really what did you prefer, character, worldbuilding, level design, graphics? I’m genuinely curious. I personally loved Varic in the later games.

    • njm1314@lemmy.world
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      3 months ago

      Yeah I love the second one also. Liked the characters better, I like the contained story, combat was more fun I thought, Etc…

      • doctortran@lemm.ee
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        3 months ago

        combat was more fun I thought,

        And this is the problem. The original game was made for people into RPGs (technically Real Time with Pause RPG).

        The sequels gave a middle finger to those people by chasing simplistic, action focused combat with minimal RPG aspects. Hence why people despise them.

        • kaffiene@lemmy.world
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          3 months ago

          I strongly disagree. I’ve been playing crpgs from literally the very first of them. I’m very definitely “into rpgs” and I love all the DA games

      • reliv3@lemmy.world
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        3 months ago

        Wasn’t it dragon age 2 where the level design got super repetitive though? It felt like they kept reusing the same exact level design in ways that didn’t really make sense.

        • Mister_Feeny@fedia.io
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          3 months ago

          Yes, 2 had a lot of re-used locations. Some of them did make sense, as the story was almost entirely set within a single city, so certain locations are bound to pop up multiple times, especially as the game takes place over a decade or so.

          But the real reason, 2 was developed and rushed out the door in like a year or something? It was a ridiculously short amount of time to develop a sequel to a game as big as DA:O. Unsurprisingly, this led to a LOT of re used assets and locations.

          But though it obviously had failings, I, like some others, would probably put DA2 as the high point for the series telling really character driven stories with the most compelling cast of characters.

        • njm1314@lemmy.world
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          3 months ago

          I’ve heard that, and it’s reasonable however I found the level design in the first one could be a little repetitive as well so I thought some of the criticism was somewhat unwarranted.