Based on the article text, it’s only citing things like how long you play. I thought most games collected telemetry like this?
A commonplace travesty is still a travesty and metadata is still data. If my hairdresser asked me “Hey, in addition to me cutting your hair and you giving me money I’d also like you to constantly keep me updated on your sleep schedule, your vacation plans, marital status changes and the myriad of other things that can be directly gleaned from aggregate timeline data - all the other hairdressers have started doing it as well!”, I’d likely look at them incredulously for a few seconds while silently imagining stabbing them with their own scissors.
Calling it “telemetry” has somehow normalized it over the past decades, I suppose? I just don’t understand how anyone could ever accept this as normal.
That’s the thing, though. I respect the analogy, but the equivalent here would be if the game was also checking your drive for other games, for financial apps, scanning your browser’s cookies to see which sites you visit, etc.
If, while playing a singleplayer game, they’re recording what actions you take within that singleplayer game, it’s understandable some people wouldn’t even want that - but I also don’t see that as nearly so invasive as other data travesties. Worse, highlighting it here feels like a “cry wolf” situation where you’d desensitize people to the most harmful privacy breaches.
I’m sorry, but that’s a terrible analogy. In the gaming scenario, Ubisoft is collecting the data on their own product usage, your hairdresser analogy is going outside of the service that the hairdresser is providing.
A commonplace travesty is still a travesty and metadata is still data. If my hairdresser asked me “Hey, in addition to me cutting your hair and you giving me money I’d also like you to constantly keep me updated on your sleep schedule, your vacation plans, marital status changes and the myriad of other things that can be directly gleaned from aggregate timeline data - all the other hairdressers have started doing it as well!”, I’d likely look at them incredulously for a few seconds while silently imagining stabbing them with their own scissors.
Calling it “telemetry” has somehow normalized it over the past decades, I suppose? I just don’t understand how anyone could ever accept this as normal.
That’s the thing, though. I respect the analogy, but the equivalent here would be if the game was also checking your drive for other games, for financial apps, scanning your browser’s cookies to see which sites you visit, etc.
If, while playing a singleplayer game, they’re recording what actions you take within that singleplayer game, it’s understandable some people wouldn’t even want that - but I also don’t see that as nearly so invasive as other data travesties. Worse, highlighting it here feels like a “cry wolf” situation where you’d desensitize people to the most harmful privacy breaches.
I’m sorry, but that’s a terrible analogy. In the gaming scenario, Ubisoft is collecting the data on their own product usage, your hairdresser analogy is going outside of the service that the hairdresser is providing.
It sounds more like the hairdresser writes down how many brunettes they’ve had as customers that week, or which styles are most requested.