

Valve I think are the most “ethical” implementations of loot boxes that just straight up charges cash.


Valve I think are the most “ethical” implementations of loot boxes that just straight up charges cash.


Yeah, looks like the 9070xt will be the last AMD card I’ll be buying.
What a slap in the face to those who buy their GPU’s and giving away the only competitive advantage they had over Nvidia.


On the physical side, popular products used in this way include baseball cards, Pokemon, Magic the Gathering, and Labubu. In the game space, digital packs similar to our boxes date back to 2004 and are in widespread use.
I think that video game loot boxes are very much different when you’re hiring psychologist to maximize fomo and extra currency to make kids spend more with 100 gems short of your next purchase.
But if they want we can outlaw baseball cards and Pokemon too. I’m good with that.


It’s not about sales, it’s about how many units they had to get through customs.


You’re conflating the streaming side vs the buying a track side.


And what does that have to do with anything this article is pointing out here? They’re not suing small indie developers for using unlicensed music they’re talking about suing a store front that sells games that already has a damn license for their games. Hell they used examples of the large publishers here not even making a case that indie companies are the issue with them probably because indie studios aren’t using big name artist unlike the large publishers they’re pointing to.
No good sir, you do not get to provide a non-sequitur as a valid argument.
Explain how it’s perfectly valid to sue a store to make them obtain a music usage license for selling a games that has already licensed their music in their games. Explain how they are liable for music used in the games they simply sell and don’t develop.


Yup. We don’t pay nearly a high enough premium and volume for these guys.
We’re back into the 80’s PC days.


So I already own this whole series and I cannot say I’m a fan of it.
The puzzles are all to often moon logic, which okay I can deal with it in today market but the story and the main protagonist just absolutely ruined the game for me, especially with the subsequent sequels.


No. The publishers and developers have already paid for the right to use the music.
This is would be akin to having your local record store also pay a licensing fee to sell a CD or a movie store pay a license fee for selling a movie that has music in it.
It’s a bullshit frivolous lawsuit.


While your statement is true, PRS is UK.


To me it looks like, “It’s cheaper to sue this company rather than the individual companies even though we know we don’t really have a leg to stand on”.


It was decent enough game when it came out. I mean I had fun with it and I’m looking forward to the remake just for nostalgia’s sake.


Fifty dollar less than Nvidia with objectively worse features, it’s clearly a winning strategy.


Because that was the beginning of the adventure game era where there was no concept of game design and ensuring that the games made logical sense, hence the birth of “moon logic”, thanks Roberta. These games were also made to be obtuse because games were very expensive back then and making obscure logic was an incentive to make things more “worth” it, often intending to make the game last months of play time to solve their “logic” puzzles and you had to be in tune with the game designer to get them.
Not to mention that due to intention or lack of game design, these games were notorious for allowing you to put yourself into a unwinnable state with no way to correct it, things like Space Quest with the alien kiss of death that won’t trigger until the very end of the game or that Kings Quest game where you had one shot to throw a boot at a cat or you’d be dead man walking.
Not being able to finish these games wasn’t even unusual back then without the help of friends or BBS. Heck I had games adventure games I bought from that era that I never finished until the got re-released on Steam.


I’m right there with you. I’m past the point of wanting to own a console for the exclusives, if they never get released and there’s no emulator available, I’m absolutely okay with never playing them.


Yup. And now due to GaaS only on the company owned server, this game will never be preserved and playable for those few that would like to play it.


Gaming with Linux man. Just take the plunge now before AI consumes your rig completely.


Come on, you know damn well that if the bubble pops, the global taxpayers will be bailing them and the rest of the affected companies out with direct payments just like the last global crash caused by corporations.
Executive bonuses and buy backs for corporations and austerity for the working man who just wants to play a video game is always the plan.
Valid point. Still I think that there’s a notable difference between the physical vs digital aspects though that makes digital much worse.
There’s seems to be more effort involved with cards because they’re physical, more ritual maybe of going to the store to pick up a pack of cards or having to wait for the delivery giving it that cool down time vs digital where access is instant gratification and gambling dopamine hit.
Another thing I’ve noticed is that those companies that have tried physical loot boxes haven’t faired well either and haven’t taken off like their digital counterparts. Maybe it’s that mix of seeing physical items vs value and waiting for the next hit kind of dampens the gambling addition effect.
And then there’s the whole money into currency with the whole 1000 gems for 99 bucks to buy a 950 gem item psychological predation that you don’t have in physical collectibles, at least not that I’m aware of.
I guess overall I find the digital loot box just on another level of predatory, exploitation of addiction much worse than physical collectibles.
But hey I’m all for regulating physical items for gambling too. It would be interesting to see a actual study on them like they’ve done with loot boxes.