tl;dr Dark Ages doesn’t have anything left that made Doom 2016 fun for me
I had a real sense that The Dark Ages wasn’t going to be my game. Am I the only one tired of games just piling on completely new feature sets and complicated feature sets to remember, level over level?
I enjoyed Doom 2016 because for a large portion of the game, the mechanics were simple enough that you could get into flow state even at the higher difficulties. I couldn’t make it halfway through Eternal before I was annoyed at having to switch strategy every 5 seconds.
Dark Ages looks more like an Action RPG than Doom. Not to mention the constant tutorial interruptions. Can we go back to ammo, health and maybe grenades for once in a AAA game? It always feels like AAA means complicated game mechanics, rather than letting a simple gameplay loop speak for itself in a AAA environment with all the other benefits that come with it.
Last thing to add, the intro level of Dark Ages looked incredibly bland, like it was a midpoint level of one of the other games. The game just sort of assumes that the other games have been played and that you enjoyed them and starts from there, rather than standing on its own.
Doom Eternal is one of my favorite games precisely because you switch weapons so often and are a slaughter machine. I beat the dlcs and had a blast. I enjoyed the difficulty honestly, it forced me to get better and actually feel like I ‘deserved’ to have the power of the doomslayer. The Marauder has to be my favorite enemy in all of gaming. He was SO hard the first time but once you learn how to counter him you can FUCK HIM UPP. It’s so satisfying to completely 180 him and turn him to a pile of gibs. The 2 at once fight in the first DLC was my favorite encounter of the whole game.
Tutorial hints were super annoying though, however you can just turn them off in settings.
2016 was boring for me tbh. Super excited for dark ages.
Eternal is so intense, 2016 feels slow and boring and simple in comparison. I prefer depth over simplicity. IDK about Dark Ages though, it looks slower with less mobility/verticality
DOOM 2016 captured the essence of the originals with some added systems, but they never felt too invasive. Eternal threw that out the window, seems like this is the same. Just more AAA slop for insane prices.
I got through eternal, and for the most part had fun. (fuck marauders) But the damn skill ceiling in the DLC killed my interest in completing those.
2016 was definitely my favorite of the two and I really liked the back too roots mechanics. The devs have talked about how they want to do something different in each game and how Dark Ages is intended to be more grounded than eternal and hopefully less complicated. Also has tons of difficulty sliders for every little aspect of the game so it should be much more tailorable than previous games.
I don’t know much about the Dark Ages because I haven’t played it yet. I am somewhat skeptical of the shift in tone and the introduction of melee components like shield. Doom is about blasting demons on Mars. The medival stuff is a bit weird. I actually did like Eternal though, and felt it brought back the faster gameplay that 2016 lacked.
Yeah I guess they wanted to take each new Doom game in a new direction. Which is a shame, because they don’t really feel like Doom, they feel like other games with a Doom theme. Even Doom 3, which was more horror than action, still felt like Doom. Because of that, I liked it, even if a lot of people didn’t.
tl;dr Dark Ages doesn’t have anything left that made Doom 2016 fun for me
I had a real sense that The Dark Ages wasn’t going to be my game. Am I the only one tired of games just piling on completely new feature sets and complicated feature sets to remember, level over level?
I enjoyed Doom 2016 because for a large portion of the game, the mechanics were simple enough that you could get into flow state even at the higher difficulties. I couldn’t make it halfway through Eternal before I was annoyed at having to switch strategy every 5 seconds.
Dark Ages looks more like an Action RPG than Doom. Not to mention the constant tutorial interruptions. Can we go back to ammo, health and maybe grenades for once in a AAA game? It always feels like AAA means complicated game mechanics, rather than letting a simple gameplay loop speak for itself in a AAA environment with all the other benefits that come with it.
Last thing to add, the intro level of Dark Ages looked incredibly bland, like it was a midpoint level of one of the other games. The game just sort of assumes that the other games have been played and that you enjoyed them and starts from there, rather than standing on its own.
it’s not for everyone 🤷♀️
Doom Eternal is one of my favorite games precisely because you switch weapons so often and are a slaughter machine. I beat the dlcs and had a blast. I enjoyed the difficulty honestly, it forced me to get better and actually feel like I ‘deserved’ to have the power of the doomslayer. The Marauder has to be my favorite enemy in all of gaming. He was SO hard the first time but once you learn how to counter him you can FUCK HIM UPP. It’s so satisfying to completely 180 him and turn him to a pile of gibs. The 2 at once fight in the first DLC was my favorite encounter of the whole game.
Tutorial hints were super annoying though, however you can just turn them off in settings.
2016 was boring for me tbh. Super excited for dark ages.
Eternal is so intense, 2016 feels slow and boring and simple in comparison. I prefer depth over simplicity. IDK about Dark Ages though, it looks slower with less mobility/verticality
DOOM 2016 captured the essence of the originals with some added systems, but they never felt too invasive. Eternal threw that out the window, seems like this is the same. Just more AAA slop for insane prices.
Fuckin shame, I was hoping for more of the 2016 vibe.
For me, Doom Eternal was the most fun. But I missed 2016s visual style.
I got through eternal, and for the most part had fun. (fuck marauders) But the damn skill ceiling in the DLC killed my interest in completing those. 2016 was definitely my favorite of the two and I really liked the back too roots mechanics. The devs have talked about how they want to do something different in each game and how Dark Ages is intended to be more grounded than eternal and hopefully less complicated. Also has tons of difficulty sliders for every little aspect of the game so it should be much more tailorable than previous games.
Eternal was stupid with forced mechanics and arena like encounters.
Yeah, i ham fisted my own strategies until I got though. But it definitely made it harder since I wasn’t doing ballet on my keyboard.
OK boomer-shooter.
This was a joke.
I don’t know much about the Dark Ages because I haven’t played it yet. I am somewhat skeptical of the shift in tone and the introduction of melee components like shield. Doom is about blasting demons on Mars. The medival stuff is a bit weird. I actually did like Eternal though, and felt it brought back the faster gameplay that 2016 lacked.
Yeah I guess they wanted to take each new Doom game in a new direction. Which is a shame, because they don’t really feel like Doom, they feel like other games with a Doom theme. Even Doom 3, which was more horror than action, still felt like Doom. Because of that, I liked it, even if a lot of people didn’t.