Do they even make disks with enough space for a modern game? Secondly, would a spinning disk be fast enough for it?
I feel like the only way for truly physical media in the AAA space to be a thing again is if people are willing to pay an extra $60+ for an external SSD that holds the game.
Blu-rays can hold up to 128GB (BDXL, quadruple-layer).
Read speed could be an issue, but if you’re smart about preloading and compress what’s on disc, you have to read less data (you just have to decompress it in memory instead). If you want to get really fancy, there are compression algorithms that let you seek inside compressed data so that you don’t have to load the whole archive.
Do they even make disks with enough space for a modern game? Secondly, would a spinning disk be fast enough for it?
I feel like the only way for truly physical media in the AAA space to be a thing again is if people are willing to pay an extra $60+ for an external SSD that holds the game.
Blu-rays can hold up to 128GB (BDXL, quadruple-layer).
Read speed could be an issue, but if you’re smart about preloading and compress what’s on disc, you have to read less data (you just have to decompress it in memory instead). If you want to get really fancy, there are compression algorithms that let you seek inside compressed data so that you don’t have to load the whole archive.
Well there’s all the problems then
Asking a AAA studio to make their game sub 128 GB AND optimize it in anyway is a tall ask