I know the original thought experiment but it doesn’t apply here because Source2 is a completely new engine with some residual stuff brought over like light flickering pattern.
It is not a “completely new engine”. That’s an insane statement. The renderer is mostly new, but the way it handles entities is pretty much the same. An engine is a large collection of tools. Some of those tools being changed out doesn’t mean you have a whole new toolbox.
Please talk to the Valve developers who said this in interviews about the Source2 Counter-Strike port that they make insane statements. I’m simply believing the actual creators over random guys on the internet.
And the creators of The Creation Engine 2 said the same thing, but we don’t believe them around here do we…
I doubt they said that it’s totally new. Give me a source for that. I believe the renderer is mostly new, but there’s still many components that inherit from the existing tech stack.
I know the original thought experiment but it doesn’t apply here because Source2 is a completely new engine with some residual stuff brought over like light flickering pattern.
It is not a “completely new engine”. That’s an insane statement. The renderer is mostly new, but the way it handles entities is pretty much the same. An engine is a large collection of tools. Some of those tools being changed out doesn’t mean you have a whole new toolbox.
Please talk to the Valve developers who said this in interviews about the Source2 Counter-Strike port that they make insane statements. I’m simply believing the actual creators over random guys on the internet.
And the creators of The Creation Engine 2 said the same thing, but we don’t believe them around here do we…
I doubt they said that it’s totally new. Give me a source for that. I believe the renderer is mostly new, but there’s still many components that inherit from the existing tech stack.