Setting aside all the other stuff related to this subject for a moment, that could be an interesting gameplay mechanic. Looking at your opponent directly causes a drawback (blindness, damage, death, etc.) so you have to use reflections and other indirect indicators to locate and attack. Might work best in VR though since looking one way and attacking another isn’t the most straightforward thing when using a PC or console and regular screen.
Exactly, I’d intended to mention that example since it’s the scenario I was picturing trying to play through. Got distracted and went looking at the current state of VR hardware1 instead.
Unique trait: when killed, his attacker’s identity is not revealed and instead appears as though it was self-inflicted.
The screen goes blank when the camera is pointed at him.
Setting aside all the other stuff related to this subject for a moment, that could be an interesting gameplay mechanic. Looking at your opponent directly causes a drawback (blindness, damage, death, etc.) so you have to use reflections and other indirect indicators to locate and attack. Might work best in VR though since looking one way and attacking another isn’t the most straightforward thing when using a PC or console and regular screen.
There’s a game called ScreenCheat where everyone is invisible, so you need to look at other’s screens to see where they are.
So a game where you’re Perseus hunting Medusa, then?
Exactly, I’d intended to mention that example since it’s the scenario I was picturing trying to play through. Got distracted and went looking at the current state of VR hardware1 instead.
1
Still expensive.
There’s an enemy in Suicide Squad that automatically zooms your screen in a random spot when you look at it, have to react fast.