• chronicledmonocle@lemmy.world
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    19 hours ago

    I played during the trial period once. I usually love games with fun gameplay loops that have a bit of grind, but I couldn’t get into WoW. It just didn’t feel fun. It felt like a job. I’m still not sure how it became the largest MMO ever made.

    • I Cast Fist@programming.dev
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      5 hours ago

      When you compare it with its competition back in 2004, it was the most casual game. Everquest, Asheron’s Call, Ultima Online, Star Wars Galaxies, those were full time jobs, while WoW was “only” a part time job next to them.

      Blizzard was at its peak, coming off the huge successes of Starcraft (1998), Diablo 2 (2000) and Warcraft 3 (2002), the latter of which also brought DotA thanks to the community. Hype and hopes were high.

    • NigelFrobisher@aussie.zone
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      10 hours ago

      It’s like Hearthstone is a pretty decent card battling game, but because of dark pattern monetisation they made it so you’re only playing to fulfill your daily quests, which means it’s not actually fun anymore and you grow to resent feeling like you have to play or you’re losing something.

    • BillCheddar@lemmy.world
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      18 hours ago

      It might help to think of it less like a video game and more like a million person bowling league.

      People would log in to hang out. To chat. To bullshit.

      Sometimes, to level up or to raid or to pvp. Sometimes, people would log in and play for a few hours just…going around helping other people with stuff. Some people take their characters to the starter zones, handing out bags and some nice gear upgrades and advice to new players.

      And that doesn’t even take into account the RP servers, where people would have like guild meetings in game, or legit life events like a wedding in game. Funerals when a guild mate dies? Of course!

      That is how it became the biggest MMO ever.

      And the game has largely strayed from those roots, which is why so many WoW players go for the Classic version, rather than play the new expansions.

      • I Cast Fist@programming.dev
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        5 hours ago

        Adding to that: this was back when a lot of people were getting high speed internet for the first time, which allowed them to play for much longer periods. While messaging programs already existed, the social aspect was super important and the artificial difficulty of certain enemies was an attempt to force people to socialize, before dungeon/raid finder killed a significant part of that.

        “You don’t miss spamming LFG with need tank, need tank, need tank, nowadays you just press a button and wait!” - from the “you think you do, but you don’t” guy

        • imetators@lemmy.dbzer0.com
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          4 hours ago

          Many things killed it off. I’d add external databases and addons.

          It is not that I hate external databases and addons. They are great and help a ton. But they also did remove the “exploration” part of the game. If you know exactly where to go and addon also plans out the optimal route +if you do not know what to do, external database will tell you in details - this kills exploration and player interactions on top of dungeon-finder and auction damage.