As far as I can tell, VR is 100% fully realized. In the future, you will be able to do everything you can do in VR right now and nothing more than that, but it will be a better experience, smoother, higher res, faster frame rates.
I think that it if there were a really compelling use case, people would put up with the current technical limitations to go do it.
I think we’ll slowly see adoption rise as software support & comfort improve, but this is basically the VR landscape: sims, games, porn, and some creative stuff.
I think the only really ground breaking thing would be if res became affordable enough to replace a 70" TV at a reasonable price, that–plus how much 3D kicks ass in VR–would definitely move some units.
I get nauseated very fast with a vr headset and I don’t think it will improve, there have been several generations of improvements where people have told me they are so good now, and every time I feel like crap within a minute or two.
I think that is another major problem with vr, it’s unusable by some percentage of people that I think is significant enough to affect the market (or lack thereof).
You’re absolutely right that is a major problem. The biggest reason is the mismatch between what your inner ear says (we are not moving) and what your eyes tell you (we are moving). I get nauseous really easily in VR.
That said I just bought a steam frame and have had pretty good luck because of how I’m using it. It’s completely wireless and I have a large space I can use it in. So I’ve been playing things that don’t require fast movement and where you have a space to explore / move around in. This allows me to physically walk around the real room while exploring in VR. It’s made a huge difference but not everyone has the luxury of a big empty room they can use for that. I just mention this in case anyone else was like me and wants to do VR but gets nauseous easily.
I have the reverse issue - i have absolutely no problems with my eyes saying something’s moving and my inner ear says i am stationary as in VR, but put me in the back seat of a car without the option to focus a far away point with my eyes and i get travel sick in a few minutes (some driving styles exacerbate the problem - aggressive stop and go in city traffic makes me puke in about 15 minutes with no way to avoid it - when an acquaintance of mine drove me home i actually made him stop after about 10 minutes so i could empty my stomach into the gutter).
I’ve found an acid test for susceptibility to VR sickness. Driving in VR.
Most brains know what it feels like to be in a car, in control or otherwise. Feed in only the visuals of “being in a car” and watch the face turn green in tandem with the brain’s ancient “we’ve eaten poison!” subroutine kicking in.
In Elite: Dangerous, I can pirouette a Vulture round an asteroid field -permaboosting with flight assist off- shooting other ships all day long. Drop an SRV onto a moon and drive 100 metres, pass me the sick bucket.
I put this down to having plenty sensory memory of “car” but none of “high velocity space fighter”.
Yup, that’s definitely a real problem for broad adoption. Technically solvable, I think, if lag and frame rates improve enough, but I don’t know if it’s feasible, and there’s likely a bell curve where the cost to accomodate sensitive people isn’t worth it.
It’s also possible you could train yourself to get used to it, though it might take you more time than most, but what would be a stong enough motivation to get through that? And you’d need to basically buy a VR head set and wear it a few more seconds every day until you could get some use out of it. Pretty insane ask.
It’s like chatbots, I don’t have a use case for a computer kissing my ass. People tell me “oh set it up on your home computer and VPN in and then you can confidentially tell your sycophantic chatbot to cancel the meeting”.
The chatbot is just as likely to tell you it canceled the meeting without cancelling the meeting.
There was a recent talk by the guy that started Zoom and he was pushing an AI technology that would attend meetings for you. It was so ridiculous because the ultimate dream would be a bunch of AI chatbots attending a meeting on behalf of their operators, and what would the point of that even be?
I think it was Angela Collier on YouTube if you want to share some rage.
My current employer is pushing AI HARD. Like “throw out old processes, 10x everything, the singularity is here so we can’t work the way we always have”.
The thing is, the best use case for AI I have found is replacing middle management. The bots are pretty good at summarizing a bunch of PRs and doc updates into weekly bullet point progress updates (which is 90% of how those managers are judged). I’ve flirted with the idea of making an AI team manager to replace the helicopter EMs and PMs and let the devs focus on the dev’ing.
That idea got shut down quite quickly… wonder why.
When Amazon announced in late October that it would cut roughly 14,000 corporate positions while leaving its warehouse workforce largely untouched, it signaled something executives have been quietly preparing for: AI’s first major casualty isn’t the factory worker. It’s the middle manager.
Really the best thing about AI is that it made everybody stop trying to make vr a thing as much, because you’re right, the use cases are already spelled out and it’s pretty much a dud (in terms of being shoehorned into everything).
Hard disagree on VR.
As far as I can tell, VR is 100% fully realized. In the future, you will be able to do everything you can do in VR right now and nothing more than that, but it will be a better experience, smoother, higher res, faster frame rates.
I think that it if there were a really compelling use case, people would put up with the current technical limitations to go do it.
I think we’ll slowly see adoption rise as software support & comfort improve, but this is basically the VR landscape: sims, games, porn, and some creative stuff.
I think the only really ground breaking thing would be if res became affordable enough to replace a 70" TV at a reasonable price, that–plus how much 3D kicks ass in VR–would definitely move some units.
VR is cheap enough to replace a TV, just not good enough yet.
I get nauseated very fast with a vr headset and I don’t think it will improve, there have been several generations of improvements where people have told me they are so good now, and every time I feel like crap within a minute or two.
I think that is another major problem with vr, it’s unusable by some percentage of people that I think is significant enough to affect the market (or lack thereof).
You’re absolutely right that is a major problem. The biggest reason is the mismatch between what your inner ear says (we are not moving) and what your eyes tell you (we are moving). I get nauseous really easily in VR.
That said I just bought a steam frame and have had pretty good luck because of how I’m using it. It’s completely wireless and I have a large space I can use it in. So I’ve been playing things that don’t require fast movement and where you have a space to explore / move around in. This allows me to physically walk around the real room while exploring in VR. It’s made a huge difference but not everyone has the luxury of a big empty room they can use for that. I just mention this in case anyone else was like me and wants to do VR but gets nauseous easily.
I have the reverse issue - i have absolutely no problems with my eyes saying something’s moving and my inner ear says i am stationary as in VR, but put me in the back seat of a car without the option to focus a far away point with my eyes and i get travel sick in a few minutes (some driving styles exacerbate the problem - aggressive stop and go in city traffic makes me puke in about 15 minutes with no way to avoid it - when an acquaintance of mine drove me home i actually made him stop after about 10 minutes so i could empty my stomach into the gutter).
I’ve found an acid test for susceptibility to VR sickness. Driving in VR.
Most brains know what it feels like to be in a car, in control or otherwise. Feed in only the visuals of “being in a car” and watch the face turn green in tandem with the brain’s ancient “we’ve eaten poison!” subroutine kicking in.
In Elite: Dangerous, I can pirouette a Vulture round an asteroid field -permaboosting with flight assist off- shooting other ships all day long. Drop an SRV onto a moon and drive 100 metres, pass me the sick bucket.
I put this down to having plenty sensory memory of “car” but none of “high velocity space fighter”.
Yup, that’s definitely a real problem for broad adoption. Technically solvable, I think, if lag and frame rates improve enough, but I don’t know if it’s feasible, and there’s likely a bell curve where the cost to accomodate sensitive people isn’t worth it.
It’s also possible you could train yourself to get used to it, though it might take you more time than most, but what would be a stong enough motivation to get through that? And you’d need to basically buy a VR head set and wear it a few more seconds every day until you could get some use out of it. Pretty insane ask.
It’s like chatbots, I don’t have a use case for a computer kissing my ass. People tell me “oh set it up on your home computer and VPN in and then you can confidentially tell your sycophantic chatbot to cancel the meeting”.
I would rather just cancel the meeting?
The chatbot is just as likely to tell you it canceled the meeting without cancelling the meeting.
There was a recent talk by the guy that started Zoom and he was pushing an AI technology that would attend meetings for you. It was so ridiculous because the ultimate dream would be a bunch of AI chatbots attending a meeting on behalf of their operators, and what would the point of that even be?
I think it was Angela Collier on YouTube if you want to share some rage.
My current employer is pushing AI HARD. Like “throw out old processes, 10x everything, the singularity is here so we can’t work the way we always have”.
The thing is, the best use case for AI I have found is replacing middle management. The bots are pretty good at summarizing a bunch of PRs and doc updates into weekly bullet point progress updates (which is 90% of how those managers are judged). I’ve flirted with the idea of making an AI team manager to replace the helicopter EMs and PMs and let the devs focus on the dev’ing.
That idea got shut down quite quickly… wonder why.
Good news:
https://peoplemanagingpeople.com/hr-strategy/ai-middle-management/
Wait, if they get rid of PM’s who is going to hop out during a long tense meeting and get donuts and coffee?
This seems really short sighted.
Oh, the stupidity runs deep. “The dumbest future anyone can want” or the malicious optimism of AI-first companies.
https://www.youtube.com/watch?v=dKmAg4S2KeE
+1
Severe motion sickness issues, even in traditional games, are more common than people think.
I can’t play Wolfenstein 3D because of that.
Yeah I don’t enjoy watching other people play FPS games either.
Really the best thing about AI is that it made everybody stop trying to make vr a thing as much, because you’re right, the use cases are already spelled out and it’s pretty much a dud (in terms of being shoehorned into everything).
You have to admit, though, the Metaverse was one solid comedy highlights reel from beginning to end.