The Legend of Zelda: Ocarina of Time is far from a 1:1 remake. When I played it, I found familiar rooms containing redesigned challenges that change how the world and player function. I spoke to old friends who had new things to say that added texture to Hyrule and its people. And, I unpacked how its updated controls and detailed art design redefine its old-school combat and puzzle solving for the modern day. This remake isn’t about scope; it’s about depth. The Zelda series is full of old stories, and the Ocarina of Time remake presents itself as a legend retold, with clear theatrical inspirations that have completely changed how I’m approaching it. Previewed by Logan Plant



It’d be really cool if people weren’t stupid enough to buy games and movies they already have. These developers/production companies would then have to create new IP- something they did a lot back before they realized people were stupid enough to buy games and watch movies they already have.
This is not a remaster.
What about games they don’t have